ifwiki: Hugo This directory contains Hugo game files, which can be used on any machine that runs the Hugo runtime engine. To get the Hugo runtime engine for your favorite system, look in programming/hugo. # ISH.hex tuid: 1qv4dxqv5aj1894j Escape from Ice Station Hippo, version 1.3, by Jason McWright. # NMNL.hex tuid: 5q9fhw0z1zc8xmmw Nothing More, Nothing Less, an Interactive Slice of Life written for Emily Short's SmoochieComp 2001 by Gilles Duchesne. Version 1.21 # Retro-Nemesis.zip tuid: xmiz86oso6afh7ny Retro-Nemesis, version 1.01, by Robb Sherwin. An entry in the 2012 Hugo "Open House" Competition. # RobbSherwin_Palm.zip A collection of Robb Sherwin's games (A Crimson Spring, Fallacy of Dawn, Necrotic Drift, Pantomime, Retro-Nemesis and Hamurabi) converted to the format of the Palm Hugo interpreter. # ScavHunt.hex tuid: lyexqef1lqst3dk6 Scavenger Hunt - A Hugo Game and Tutorial, by Gilles Duchesne. (multimedia resource files and annotated source code are in programming/hugo/examples/ScavHuntFull.zip) # annoy2.hex tuid: y4wmfdfy38vys7s2 Aggravatron: Annoyotron II, written by Ben Parrish. # cb2.hex tuid: nfkn085r7dejgxi2 The Clockwork Boy 2, by Roody Yogurt and Marius Müller. Release 0.5 / Serial Number 010313 # clock.hex ifwiki: The_Hugo_Clock tuid: 8iw44v7wzo90wumh The Hugo Clock, version 2, by Jason McWright. Written for the Hugo Open House Competition. # colossal.hex ifwiki: Adventure tuid: fft6pu91j85y4acv Colossal Hugo, the original 350 points ADVENT ported to Hugo by Kent Tessman (revised version for Hugo 2.2a). Based on Graham Nelson's Inform port of David Baggett's 1993 TADS reconstruction 'Colossal Cave Revisited' of the 1977 original by Willie Crowther and Don Woods. (source code is in games/source/hugo/colossal.hug) # dawn.zip ifwiki: Fallacy_of_Dawn tuid: n8ngm7hx5z5e9csz Fallacy of Dawn, by Robb Sherwin. Release 1.07 / Serial number 010930 # down.hex tuid: qarfemk18j5q1w7c Down, release 4, by Kent Tessman. (source code is in games/source/hugo/down_source.zip, and the original competition entry is in games/competition97/hugo/down/down.hex) # dragon.zip tuid: htl5pcglo0yjs0cy Dragon Hunt, by Joachim Froholt. # east.zip tuid: q0cnzr36y6clbtbm East of Eastwood, a short Western scenario by Cardinal Teulbachs serial #10/09/95 (Hugo v1) # future_boy_demo.zip tuid: v0a4wtgwepxumryc Future Boy!, a superhero adventure by Kent Tessman. Release 1.01 09-18-04 (demo version). Archive includes the game, graphics and sound files, and interpreters for Windows, Macintosh, Linux, BeOS, Palm and PocketPC. # guilty.zip tuid: g02gj35cieg77y62 Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. The archive contains a machine independent Hugo game file, plus graphic and sound data. (a self extracting archive for Windows containing all these files plus the Hugo Engine is in games/pc/guilty.exe) # guilty.hex tuid: g02gj35cieg77y62 The Hugo game file for Guilty Bastards, version 2.09, for systems where the Hugo Engine does not support graphics and sounds. # horror.zip tuid: jf43agmy6qvyg1y The Halloween Horror, by Roody Yogurt, release 1. # hammurabi.zip tuid: 3ccmbybidr9nn1kh Hammurabi, ported to Hugo by Robb Sherwin. Archive includes Hugo game file and source code. [file is linked from games/source/hugo/hammurabi.zip] # htgessay.hex tuid: zivg418jvhea2hh4 Haunting the Ghosts, by Jason Peter Brown an Interactive Essay on Paul Auster's "The New York Trilogy". Release 0.9d, requires Hugo 2.4 or higher runtime engine. # htgpics tuid: zivg418jvhea2hh4 The Hugo resource file that contains the graphics for htgessay.hex. Requires a graphical port of the Hugo engine. # hugozork.hex tuid: 0dbnusxunq7fw5ro Zork I, ported to Hugo by John Menichelli and updated for Hugo 2.5 by Kent Tessman. (source code is in games/source/hugo/hugozork.hug) # memory.hex ifwiki: Persistence_of_Memory tuid: 6qhd03vzceby1wcj Persistence of Memory, second release (15feb99), by Jason Dyer. (the original competition entry is in games/competition98/hugo/memory/memory.hex) # nextday.zip tuid: gnikmoun9wzacsrn The Next Day, an Interactive Dénouement, by Jonathan Blask. Release 1 / Serial number 130109 # ndrift.zip tuid: uaxh30z0kh7n8nt3 Necrotic Drift, version 1.04, by Robb Sherwin. This is a graphical text adventure game, and as such requires a minimum resolution of 800x600. It does not support text-only mode. The archive contains a machine independent Hugo game file, plus graphics and music. # overbrook.zip Overbrook, an Interactive House Tour. Not a game, but an interactive tour of Ben Parrish's new home. # party.hex tuid: ht6lb6z7qnklrv4q Party Arty, Man of La Munchies, by Roody Yogurt. Release 2 / Serial 120111 # paxless.hex PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle. Written for the PAX-East Speed-IF competition. # pirate.hex tuid: zya3mo3njj58hewi Pirate Adventure, the classic Scott Adams game, ported to Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port. (source code is in games/source/hugo/pirate_src.zip, and there are original C64 versions in games/c64/) # playing.txt How to Play Hugo Games, by Kent Tessman # pmime.hex tuid: x1qqstrlsa9ocr0j Pantomime, by Robb Sherwin. Release 1.02 / Serial number 060426 (the original Spring Thing entry is in games/springthing/2006/pmime.hex) # renga.hex tuid: fxdvtfimtdlq9tsu Renga in Four Parts, by Jason Dyer. Release 1 04-07-14 # scourge.zip ifwiki: A_Crimson_Spring tuid: zxgnbkrt8oclvclf A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 Graphics and Audio Enabled (a machine independent game file is in games/hugo/scourgdos.hex, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) # scourgdos.hex ifwiki: A_Crimson_Spring tuid: zxgnbkrt8oclvclf A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 (a graphics-and-audio enabled version is in games/hugo/scourge.zip, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) # spinning.hex tuid: 7ajjwkqi54wcb1u Spinning, by Rob O'Hara. An entry in the 2012 Hugo "Open House" Competition. # spur.hex tuid: 2grzxvuvyoqgwwf1 Spur, A Western Misadventure by Kent Tessman Release 9 (4dec99), Hugo v2.5 (source code to this file is in games/source/hugo/spur_src.zip) # squest.zip tuid: lyht0ziynxad6hyk SceptreQuest: The Quest for the Sceptre, serial #10/10/95. Originally written in BASIC by Sean Givan, now ported to Hugo v1 and embroidered by Cardinal Teulbachs. (Sean Givan's original is in games/source/basic/sceptre1.bas) # teleport.zip ifwiki: Teleport_Test tuid: jmtqo0usuq46q3t Teleport Test 0.5, an Interactive Fiction Test Game, from Viridian Development Corporation (Paul Robinson) # tetris.zip tuid: ohjrdv0wx6cd7zzx Tetris for Hugo 2.5, implemented by Kent Tessman, based on Andrew Plotkin's Inform version "Freefall". This version makes use of colour, graphics, sound and music. (source code is in /games/source/hugo/tetris_source.zip) # trading.zip tuid: t593d66s20bblqt0 Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk. Version 1.9, Hugo v3.1 / Library 31001 (the original competition entry is in games/competition2004/hugo/trading/ and source code is in games/source/hugo/tpsource.zip) # tripkey.zip tuid: o1u8axwyir8bzqee Tripkey, version 0.37, by Paul Robinson. "You're in the Control Center, and you just want to find the exit. This will require you obtain the eponymous tripkey, and a few other things along the way." # waiting.zip tuid: w4wlvriwtsauxf4j Waiting for The End, version 3, by Paul Lee. Archive includes Hugo game file and source code. [file is linked from games/source/hugo/waiting.zip] # worldbuilder.hex ifwiki: World_Builder tuid: yq9cjco9088howgp World Builder, release 2, by Paul Lee. Written for the Hugo Open House Competition.