Welcome to Zangband! This is the source code release of Zangband 2.1.0. Any piece of my code may be used in any freeware/pd version of Angband (meaning all versions where you do not ask for money). The "210b" version fixes two major bugs in the plain "210": monster cursing which crashes the game, confusion in spells.c (Death magic 3rd spell book), plus a few minor things. Included you'll also find a last_minute.patch which you may want to apply (it is exactly what it says, last minute changes which have not even been applied to the src/ files yet). This version incorporates Robert Ruehlmann's main-ibm.c which enables SVGA graphics and 'windows' for Dos. A bitmap (of 8x8 tiles) is also included, which can be used to produce 'graphical' versions on other platforms which support graphics (Amiga, Mac etc.). The file graf-ibm.prf should perhaps also be used so the correct icons will be displayed. Notes for those who want to get the credits right: The code for svga graphics, sound and music was written by Robert Ruehlmann. He also provided the background bitmap and a few new icons, although I drew most of the new icons. Topi Ylinen f1toyl@uta.fi ----------------------------------------------------------------------------- Zangband 2.1.0 -Version handling for save files, pre-210 save files loaded as 206 save files * Svga is the default; '-mibm' for no graphics, '-mibm -g' for font graphics -The Dos version can run in 3 modes: SVGA graphics, font graphics, text only -Lots of extra tests added to generate.c to avoid infinite loops -Special feelings caused by other than artifacts should be less common now -New options; Autosaving options; "Testing" options renamed ("Stacking") -Confirm staircases turned into a runtime option -New plain_descriptions option (to split up show_labels) -New auto_destroy option to destroy known worthless items without prompting -New option to confirm wielding/wearing known cursed items -Confirm staircases is a runtime option now -Options menu reorganized. Zangband special options under a separate sub-menu -Activate power command ('U'/'O') uses a menu now -Total kill count option added in the 'knowledge' menu -The display command can dump to file (command 'f') -New texts added (into lib/file/) by jd9072@aol.com, for extra colour -Gollum patch (by John May & 'Tim') implemented (slighty toned down version) -Fixed a number of bugs in the object absorption code (also in store.c) -2 new magic realms: Trump (teleport+summoning), Arcane (weak general purpose) -The "Polymorph Self" is a bit less useless now -Added chaos mutations -Potion of New Life gets rid of all mutations (in addition to normal effect) -Added (possible) activation effects for random artifacts -Immunities are a _lot_ less common in random artifacts now -Fixed (?) the bug which was causing the One Ring sometimes not being cursed -Four new types of amulets to make amulets more interesting -Feather Fall turned into Levitation (allows flying over trap doors) -Object flags: NO_TELE (prevents teleporting), NO_MAGIC (no spells, high save) -Added a very powerful new artifact, the Sword of the Dawn (as rare as Ringil) -Two new races: Sprite (very weak & smart), Chaos Beastman (gain mutations) -New class: High Mage (specializes in one realm, learns it really well) -Warrior/Paladin/DeathKn gain xp for destroying deep books (all/non-Life/Life) -Certain races gain no nutrition from food (they must use Satisfy Hunger) -Chaos warriors gain resist chaos at lvl 30, resist fear at lvl 40 -Unencumbered monks gain free action at lvl 25 -Monks are more likely to attack with the highest level attack available now -Added special breaths for Draconian Monks, Chaos Warriors and Warrior-Mages -Monsters which use the same symbol sometimes appear in 'hordes' -Everybody's favourite monster, 'the Unmaker', is far nastier now -Some monsters are 'good' (as opposed to 'evil'), immune to holy fire -Some monsters are sanity-blasting 'eldritch horrors' -For fairnesses' sake, monsters can also have reflection & auras of fire/elec -Certain monsters may resist teleportation -Adjacent monsters which can teleport may follow you when you teleport -Clones drop treasure nor objects -The 'xxx curses' spells may actually make your equipment 'cursed' -Added a new very powerful spell, Hand of Doom, for high level uniques -Killing Amberites can be dangerous -- ever heard of the Amberite blood curse? -The Serpent of Chaos is a bit tougher now -Various minor fixes & cosmetic enhancements & new icons -Lots of features by Paul Sexton: * Major revision of the spell system (nature+death+chaos upgraded) * Summoning spells for friendly monsters * Charming spells to make new friends * Wand of Lightning Bolts -> Tame Monster * Two new races: Vampire & Spectre * Mindcrafter class * Potion smashing effects * Cosmetic changes (character info screen) -My own changes to the above: * You may accidentally attack friends if blind, confused etc. * No 'friendly uniques' can be summoned * You must pay upkeep (mana) for friendly monsters * Fixed the fatal "displacing crash" bug (caused by my own code) * 'Friends' are also possible as Chaos rewards, artifact activation -- Old changes (versions 2.0.0 - 2.0.6): Listed in the file z_update.txt (included in the archive)