# Adventure game formats # from Allen Garvin # Edited by Dave Chapeskie Jun 28, 1998 # # ALAN # I assume there are other, lower versions, but these are the only ones I # saw in the archive. 0 beshort 0x0206 ALAN text adventure code data >2 byte <10 version 2.6%d # Infocom # (Note: to avoid false matches Z-machine version 1 and 2 are not # recognized since only the oldest Zork I and II used them. Similarly # there are 4 Infocom games that use verion 4 that are not recognized.) 0 byte 3 Infocom game data (Z-machine 3, >2 beshort <0x7fff Release %3d, #>26 beshort >0 Size %d*2 >18 string >\0 Serial %.6s) 0 byte 5 Infocom game data (Z-machine 5, >2 beshort <0x7fff Release %3d, #>26 beshort >0 Size %d*4 >18 string >\0 Serial %.6s) 0 byte 6 Infocom game data (Z-machine 6, >2 beshort <0x7fff Release %3d, #>26 beshort >0 Size %d*8 >18 string >\0 Serial %.6s) 0 byte 8 Infocom game data (Z-machine 8, >2 beshort <0x7fff Release %3d, #>26 beshort >0 Size %d*8 >18 string >\0 Serial %.6s) # TADS (Text Adventure Development System) 0 string TADS TADS game data >13 string >\0 (ver. %.6s, >22 string >\0 date %s)