math tmp = size(Deflection.1)
math n = tmp(1)

math nodes(2,0:n-1) = 50*Deflection.1

math Rotation=0;
math Rotation(0,0:n-1) = Deflection.2;
math Rotation(1,0:n-1) = Deflection.3;
math Rotation(2,0:n-1) = Deflection.2*0;

math AbsRotation = sqrt( vdot(Rotation,Rotation) );

display;
