#!/bin/sh
# the next line restarts using wish \
exec wish "$0" "$@"

# XMCsim
#
# Copyright (c) 2001-2002. Frederic Bois.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, 5th Floor, Boston, MA 02110-1301, USA.
#
# Contact
# Frederic Bois
# frederic.bois@ineris.fr
#
# -- Revisions -----
#  Logfile:  %F%
# Revision:  %I%
#     Date:  %G%
#  Modtime:  %U%
#   Author:  @a
# ------------------
#
# This file contains code to generate the intro window for MCSim
# which invokes sub-windows.  


#----------------------------------------------------------------
#
# procedure positionWindow
# This procedure can be invoked to position a new window.
# You can change the position as you wish
#
# Arguments:
# w -		The name of the window to position.
#
#----------------------------------------------------------------

proc positionWindow w {
    wm geometry $w +100+100
}

#----------------------------------------------------------------


#----------------------------------------------------------------
#
# procedure fileDialog
# This procedure is invoked to select a file from a directory
#
# Arguments:
# w -		Name of new window to create for display.
# ent -         Entry field of the calling window (will be filled here)
# operation -   Variable which should be set at "open"
#
#----------------------------------------------------------------

proc fileDialog {w ent operation} {

  #   Type names		Extension(s)	Mac File Type(s)
  #
  #---------------------------------------------------------

  set types {
    {"Model files"		{.mod*} 	TEXT}
    {"Text files"		{.txt .doc}	}
    {"Text files"		{}		TEXT}
    {"Tcl Scripts"		{.tcl}		TEXT}
    {"C Source Files"	{.c .h}		}
    {"All Source Files"	{.tcl .c .h}	}
    {"Image Files"		{.gif}		}
    {"Image Files"		{.jpeg .jpg}	}
    {"Image Files"		""		{GIFF JPEG}}
    {"All files"		*}
  }

  if {$operation == "open"} {
    set file [tk_getOpenFile -filetypes $types -parent $w]
  } else {
    set file [tk_getSaveFile -filetypes $types -parent $w \
      -initialfile Untitled -defaultextension .txt]
  }

  if [string compare $file ""] {
    $ent delete 0 end
    $ent insert 0 $file
  }
}

#----------------------------------------------------------------


#----------------------------------------------------------------
#
# procedure showModelStatus
#
# Show the name of the current model in the status bar.
# Called at the start and when the model is changed.
#

proc showModelStatus {} {
  global tk_library selectedModel
  .statusBar.lab config -text "$selectedModel"
}

#----------------------------------------------------------------


#----------------------------------------------------------------
#
# procedure aboutBox
#
# Pops up a message box with an "about" message
#

proc aboutBox {} {
  tk_messageBox -icon info -type ok -title "About MCSim" -message \
    "MCSim version 5.0.0\nCopyright (c) 1993-2001\nF.Y. Bois & D. Maszle."
}


#----------------------------------------------------------------
#
# Main program
# The code below creates the main window, consisting of a menu bar
# and a text widget presenting MCSim
#
#----------------------------------------------------------------

eval destroy [winfo child .]

# Give a title to the main window and its icon
wm title . "XMCSim"
wm iconname . "XMCSim"
set MCSim 1

# Set global variables to store file names and modification flags
global selectedFile selectedModel
global selectedExec selectedInput selectedOutput

# Set those to "", but they should be set to the last one defined
# in the preceeding session [to do]
set selectedModel ""
set selectedFile ""
set selectedExec ""
set selectedInput ""
set selectedOutput ""

# Set global modification flags
global modSelectFlag modCompilFlag

# Init modSelectFlag to zero: no model selected
set modSelectFlag 0

# Init modCompilFlag to zero: selected model not compiled
set modCompilFlag 0

# Define a global field entry width to have uniform width
global entryWidth
set entryWidth 40

# Define top menu bar
menu .menuBar -relief flat -tearoff 0

# Frederic Bois prefers the motif interface. You can comment this
# out if you don't
if ![string compare $tcl_platform(platform) unix] {
  set tk_strictMotif 1
}


#----------------------------------------------------------------

# Add a "file" menu to the menu bar
.menuBar add cascade -menu .menuBar.file -label "File" -underline 0 

# Install that menu item without tearoff
menu .menuBar.file -tearoff 0 -relief raised -borderwidth 1

# The first command in the file menu request for a model to peruse
.menuBar.file add command -label "Select model..." \
  -command {
    set w .filebox
    catch {destroy $w}
    toplevel $w
    wm title $w "Select model file..."
    wm geometry $w +180+210

    set f [frame $w.open]
    label $f.lab -text "Select a model file: " -anchor e  \
	-foreground blue

    entry $f.ent -width $entryWidth -background white
    $f.ent insert 0 $selectedModel
    focus $f.ent

    button $f.but -text "Browse ..." -foreground brown -relief raised \
        -borderwidth 1 -command "fileDialog $w $f.ent open" 

    pack $f.lab -side left
    pack $f.ent -side left -expand yes -fill x
    pack $f.but -side left -padx 5
    pack $f -fill x -padx 1c -pady 3

    frame $w.buttons
    pack $w.buttons -side bottom -fill x -pady 2m

    button $w.buttons.ok -text "OK" -default active -relief groove \
	-command {
	    set selectedModel [$f.ent get]
	    showModelStatus
	    set modSelectFlag 1
	    set modCompilFlag 0
	    destroy $w
	}

    bind $w <Return> "tkButtonInvoke $w.buttons.ok"

    button $w.buttons.cancel -text "Cancel" -command "destroy $w"\
       -relief raised -borderwidth 1
    pack $w.buttons.cancel $w.buttons.ok -side left -expand 1

  } \
  -underline 0


# Add a separation line in the file menu
.menuBar.file add sep


# Add a "quit" command to the file menu
.menuBar.file add command -label "Quit" -command "exit" -underline 0 \
  -accelerator "Control-q"


# Put all the commands up
. configure -menu .menuBar


# F1 key will call the "about MCSim" box and Ctrl-q will quit
bind . <F1> aboutBox
bind . <Control-q> {exit}



#----------------------------------------------------------------

# add an "edit" menu to the menu bar
.menuBar add cascade -menu .menuBar.edit -label "Edit" -underline 0


# Install that menu item without tearoff
menu .menuBar.edit -tearoff 0 -relief raised -borderwidth 1


# Add a "edit file" command to the edit menu

.menuBar.edit add command -label "Edit file..." \
    -command {
	set w .filebox
	catch {destroy $w}
	toplevel $w
	wm title $w "Edit file..."
	wm geometry $w +180+210

	set f [frame $w.open]
	label $f.lab -text "Select a file to open: " -anchor e \
	    -foreground blue

	entry $f.ent -width $entryWidth -background white 
	$f.ent insert 0 $selectedFile
	focus $f.ent

	button $f.but -text "Browse ..." \
	    -command "fileDialog $w $f.ent open" \
	    -foreground brown -relief raised -borderwidth 1

	pack $f.lab -side left
	pack $f.ent -side left -expand yes -fill x
	pack $f.but -side left -padx 5
	pack $f -fill x -padx 1c -pady 3

	frame $w.buttons
	pack $w.buttons -side bottom -fill x -pady 2m
	button $w.buttons.ok -text "OK" -default active \
	    -relief groove -command {

	set selectedFile [$f.ent get]

	if [info exists env(EDITOR)] {
	    eval exec $env(EDITOR) $selectedFile &
	} else {
	    exec xemacs $selectedFile &
	}
	destroy $w
    }

    bind $w <Return> "tkButtonInvoke $w.buttons.ok"

    button $w.buttons.cancel -text "Cancel" -command "destroy $w" \
        -relief raised -borderwidth 1
    pack $w.buttons.cancel $w.buttons.ok -side left -expand 1

  } \
  -underline 0



#----------------------------------------------------------------


# add a "compile" menu to the menu bar
.menuBar add cascade -menu .menuBar.compile -label "Compile" -underline 0


# Install that menu item without tearoff
menu .menuBar.compile -tearoff 0 -relief raised -borderwidth 1


# Add a "compile model" command to the compile menu

.menuBar.compile add command -label "Compile model..." \
    -command {
	if {$modSelectFlag == 1} {

	    # a model is already selected, compile it with the mod program
	    exec mod $selectedModel
	    # update the compilation flag
	    set modCompilFlag 1

	    set w .filebox
	    catch {destroy $w}
	    toplevel $w 
	    wm title $w "Compile model..."
	    wm geometry $w +180+180

	    set f [frame $w.open]
	    label $f.lab \
	-text "\nModel compiled\n\nCreated model file 'model.c'\n" -anchor e \
		-foreground blue 
	
	    pack $f.lab -side top
	    pack $f -fill x -padx 1c -pady 3 
      
	} else {

	    # no model is selected, so ask for one to use and remember it
	    set w .filebox
	    catch {destroy $w}
	    toplevel $w
	    wm title $w "Select model file..."
	    wm geometry $w +180+210
  
	    set f [frame $w.open]
	    label $f.lab -text "Select a model file: " -anchor e \
		-foreground blue
  
	    entry $f.ent -width $entryWidth -background white
	    $f.ent insert 0 $selectedModel
	    focus $f.ent
  
	    button $f.but -text "Browse ..." \
		-command "fileDialog $w $f.ent open"\
		-foreground brown -relief raised -borderwidth 1
  
	    pack $f.lab -side left
	    pack $f.ent -side left -expand yes -fill x
	    pack $f.but -side left -padx 5
	    pack $f -fill x -padx 1c -pady 3
  
	    frame $w.buttons
	    pack $w.buttons -side bottom -fill x -pady 2m
	    button $w.buttons.ok -text "OK" -default active \
		-relief groove -command {
		    set selectedModel [$f.ent get]
		    # compile it with the mod program
		    exec mod $selectedModel
		    # update status box
		    showModelStatus
		    # update the global flags
		    set modSelectFlag 1
		    set modCompilFlag 1
		    destroy $w

		    set w .filebox
		    catch {destroy $w}
		    toplevel $w
		    wm title $w "Compile model..."
		    wm geometry $w +180+180

		    set f [frame $w.open]
		label $f.lab \
    -text "\n Model compiled \n\n Created model file 'model.c'\n" -anchor e \
		    -foreground blue
	
		    pack $f.lab -side top
		    pack $f -fill x -padx 1c -pady 3

		} 

	    button $w.buttons.cancel -text "Cancel" -command "destroy $w" \
		-relief raised -borderwidth 1
	    pack $w.buttons.cancel $w.buttons.ok -side left -expand 1
	}

  } \
  -underline 0



# Add a "compile mcsim" command to the compile menu

.menuBar.compile add command -label "Compile mcsim..." \
    -command {

	if {$modSelectFlag == 1} {
	# a model is already selected, use it

	    if {$modCompilFlag == 0} {
    # the model has not been compile, use mod to generate a model.c file
    
		exec mod $selectedModel
		# update the compilation flag
		set modCompilFlag 1

		set w .filebox
		catch {destroy $w}
		toplevel $w 
		wm title $w "Compile mcsim..."
		wm geometry $w +180+180

		set f [frame $w.open]
		label $f.lab -text \
  "\nMCSim compiled\n\nCreated model file 'model.c'\n\nCreated:executable for model $selectedModel"\
		    -anchor e -foreground blue 
	
		pack $f.lab -side top
		pack $f -fill x -padx 1c -pady 3

	    }
  
	    # compile mcsim with the shared library using make
	    exec make -f /usr/share/mcsim/sim/Makefile MODEL=$selectedModel

	    set w .filebox
	    catch {destroy $w}
	    toplevel $w 
	    wm title $w "Compile MCSim..."
	    wm geometry $w +180+180

	    set f [frame $w.open]
     
	    label $f.lab -text \
   "\n MCSim compiled \n\n Created: executable for model $selectedModel\n " -anchor e\
	    -foreground blue 

	    pack $f.lab -side top
	    pack $f -fill x -padx 1c -pady 3

	} else {

	# no model selected, select one; this should be a procedure [to do]

	    set w .filebox
	    catch {destroy $w}
	    toplevel $w
	    wm title $w "Select model file..."
	    wm geometry $w +180+210
	
	    set f [frame $w.open]
	    label $f.lab -text "Select a model file: " -anchor e \
		-foreground blue
  
	    entry $f.ent -width $entryWidth -background white
	    $f.ent insert 0 $selectedModel
	    focus $f.ent
	    
	    button $f.but -text "Browse ..." \
		-command "fileDialog $w $f.ent open"\
		-foreground brown -relief raised -borderwidth 1
  
	    pack $f.lab -side left
	    pack $f.ent -side left -expand yes -fill x
	    pack $f.but -side left -padx 5
	    pack $f -fill x -padx 1c -pady 3
  
	    frame $w.buttons
	    pack $w.buttons -side bottom -fill x -pady 2m
	    button $w.buttons.ok -text "OK" -default active \
		-relief groove -command {

		    set selectedModel [$f.ent get]
		    exec mod $selectedModel
		    showModelStatus
		    set modCompilFlag 1
		    exec make -f /usr/share/mcsim/sim/Makefile MODEL=$selectedModel 
		    set modSelectFlag 1
		    destroy $w

		    set w .filebox
		    catch {destroy $w}
		    toplevel $w 
		    wm title $w "Compile model..."
		    wm geometry $w +180+180

		    set f [frame $w.open]
		    label $f.lab \
	-text "\n MCSim compiled \n\n Created model file 'model.c' \n" \
		    -anchor e -foreground blue 
	
		    pack $f.lab -side top
		    pack $f -fill x -padx 1c -pady 3
		}

	bind $w <Return> "tkButtonInvoke $w.buttons.ok"
  
	button $w.buttons.cancel -text "Cancel" -command "destroy $w"\
	    -relief raised -borderwidth 1
	pack $w.buttons.cancel $w.buttons.ok -side left -expand 1
	}

    } \
    -underline 1


#----------------------------------------------------------------


# add a "run" menu to the menu bar
.menuBar add cascade -menu .menuBar.run -label "Run" -underline 0


# Install that menu item without tearoff
menu .menuBar.run -tearoff 0 -relief raised -borderwidth 1


# Add a "run" command to the run menu

.menuBar.run add command -label "Run..." \
    -command {

	# get an executable, an input file name, and an optional output 
	# file name

	set w .filebox
	catch {destroy $w}
	toplevel $w
	wm title $w "Run MCSim..."
	wm geometry $w +180+170

	foreach i {executable input output} {
	    set f [frame $w.$i]
	    label $f.lab -text "Select an $i: " -anchor e \
		-foreground blue

	    entry $f.ent -width $entryWidth -background white

	    if {$i == "executable"} {
		$f.ent insert 0 $selectedExec
	    } else {
		if {$i == "input"} {
		    $f.ent insert 0 $selectedInput
		} else {
		$f.ent insert 0 $selectedOutput
		}
	    }

	    if {$i == "output"} {

        # for the output the "save" arg to fileDialog will prompt the 
        # user if a file by the same name already exists. This is 
        # operational only if the browser is used, otherwise to check
        # is made (dangerous); this should be corrected [to do]

		set fileOp save
	    } else {
		set fileOp open
	    }

	    button $f.but -text "Browse ..." \
		-command "fileDialog $w $f.ent $fileOp"\
		-foreground brown -relief raised -borderwidth 1

	    pack $f.lab -side left
	    pack $f.ent -side left -expand yes -fill x
	    pack $f.but -side left -padx 5
	    pack $f -fill x -padx 1c -pady 3
	}
	focus $w.executable.ent

	frame $w.buttons
	pack $w.buttons -side bottom -fill x -pady 2m
	button $w.buttons.ok -text "OK" -default active \
	    -relief groove -command {

		set selectedExec [$w.executable.ent get]
		set selectedInput [$w.input.ent get]
		set selectedOutput [$w.output.ent get]

		if {$selectedOutput == ""} {
	    # execute mcsim in an xterm with no output name
		    exec xterm -e $selectedExec $selectedInput &
		} else {
	    # execute mcsim in an xterm with imposed output name
		    exec xterm -e $selectedExec $selectedInput \
			$selectedOutput &
		}
		destroy $w

	    }

	bind $w <Return> "tkButtonInvoke $w.buttons.ok"
	button $w.buttons.cancel -text "Cancel" -command "destroy $w"\
	    -relief raised -borderwidth 1
	pack $w.buttons.cancel $w.buttons.ok -side left -expand 1

    } \
    -underline 0



# Add a "stop" command to the run menu
# This is very primitive and calls a mckill bash script with look for 
# an "mcsim." process to kill; this should be upgraded to kill exactly
# the process launched above [to do]. Note that killing the xterm window
# will kill the mcsim running in it though.


.menuBar.run add command -label "Stop" \
    -command {
	exec bash /usr/share/mcsim/mckill
    } \
    -underline 0


# Add a "run with debugger" command to the run menu
# Simply compiles with debugging option and launch xemacs
# It is up to the user to call gdb or another debugger.
# I found no way to order xemacs to launch gdb automatically.
# This needs all the .c files in the current directory to work.
# It should be well documented [to do] because it is likely to fail. 


.menuBar.run add command -label "Run with gdb..." \
    -command {

	if {$modSelectFlag == 1} {
	# if a model is already selected...

	    if {$modCompilFlag == 0} {
	    # if that model is not already compiled into a model.c file
		exec mod $selectedModel &	
		set modCompilFlag 1
	    }

	    # make an mcsim executable with debugging symbols
	    exec make -f /usr/share/mcsim/sim/Makefile debug INCPATH=/usr/share/mcsim/sim MODEL=$selectedModel
	    # call xemacs; this should check that xemacs is available [to do]
	    exec xemacs &
	} else {
	    # no model selected, get one

	    set w .filebox
	    catch {destroy $w}
	    toplevel $w
	    wm title $w "Select model file..."
	    wm geometry $w +180+210
  
	    set f [frame $w.open]
	    label $f.lab -text "Select a model file: " -anchor e \
		-foreground blue
  
	    entry $f.ent -width $entryWidth -background white
	    $f.ent insert 0 $selectedModel
	    focus $f.ent

	    button $f.but -text "Browse ..." \
		-command "fileDialog $w $f.ent open"\
		-foreground brown -relief raised -borderwidth 1
  
	    pack $f.lab -side left
	    pack $f.ent -side left -expand yes -fill x
	    pack $f.but -side left -padx 5
	    pack $f -fill x -padx 1c -pady 3
  
	    frame $w.buttons
	    pack $w.buttons -side bottom -fill x -pady 2m
	    button $w.buttons.ok -text "OK" -default active \
		-relief groove -command {

		    set selectedModel [$f.ent get]
		    showModelStatus
		    set modSelectFlag 1
		# compile the model to produce a model.c file
		    exec mod $selectedModel &
		    set modCompilFlag 1
		# make an mcsim executable with debugging symbols
	exec make -f /usr/share/mcsim/sim/Makefile debug INCPATH=/usr/share/mcsim/sim MODEL=$selectedModel
		# launch xemacs if possible
		    if ![catch {exec which xemacs}] {
			exec xemacs &
		    } else {
			tk_dialog .dialog "File not found" \
		    "Error: the xemacs program is not available to you." \
			error 0 "OK"
		    }
		    destroy $w
		}
	    bind $w <Return> "tkButtonInvoke $w.buttons.ok"
  
	    button $w.buttons.cancel -text "Cancel" -command "destroy $w"\
		-relief raised -borderwidth 1
	    pack $w.buttons.cancel $w.buttons.ok -side left -expand 1
	}
    } \
    -underline 1



#----------------------------------------------------------------


# add a "plot" menu to the menu bar
.menuBar add cascade -menu .menuBar.plot -label "Plot" -underline 0
   

# Install that menu item without tearoff
menu .menuBar.plot -tearoff 0 -relief raised -borderwidth 1


# Add a "gnuplot" command to the "plot" menu
# This checks that gnuplot is available
# Gnuplot is executed in an xterm window

.menuBar.plot add command -label "start plot..." -command {

    exec $env(MCSIM_HOME)/xmcsim/xgpl &
    
}



#----------------------------------------------------------------


# add an "help" menu to the menu bar. [to finish]
.menuBar add cascade -menu .menuBar.help -label "Help" -underline 0


# Install that menu item WITH tearoff
menu .menuBar.help -tearoff 1 -relief raised -borderwidth 1


# On the Mac use the special .apple menu for the about item


if {$tcl_platform(platform) == "macintosh"} {

  .menuBar add cascade -menu .menuBar.apple
  menu .menuBar.apple -tearoff 0
  .menuBar.apple add command -label "About..." -command "aboutBox"

} else {

  .menuBar.help add command -label "About..." -command "aboutBox" \
    -underline 0 -accelerator "<F1>"
  .menuBar.help add sep
}


# 
# create window to Help
# help of MCSim and XMCSim
#


.menuBar.help add command -label "Basics..." -underline 0 -command {

    set w .help
    catch {destroy $w} ; toplevel $w
    wm title $w "XMCSim Help"
    wm iconname $w "XMCSim Help"

    frame $w.t -relief groove -borderwidth 2
    pack [scrollbar $w.t.scroll -width 3m -command "$w.t.text yview" \
	      -relief sunken -borderwidth 2] -side right -fill y
    pack [text $w.t.text -relief flat -width 70\
	      -setgrid 1 -yscroll "$w.t.scroll set"] \
        -side top -fill both -expand 1 -padx 5 -pady 5
    pack $w.t -side top -padx 10 -pady 10 -expand 1 -fill both

    frame $w.c -relief groove -borderwidth 2
    pack [button $w.c.quit -text Quit -width 10 -relief raised\
	      -borderwidth 1 -command "destroy $w"] \
        -side left -anchor c -expand 1 -pady 10

    pack [button $w.c.info -text "Further information about MCSim" \
	 -width 30 -relief raised -borderwidth 1 -command {
		if [file exists $env(MCSIM_HOME)/doc/mcsim.ps] {
		    exec gv $env(MCSIM_HOME)/doc/mcsim.ps &
		} else {
		    if [file exists $env(MCSIM_HOME)/doc/mcsim.pdf] then {
			exec gv $env(MCSIM_HOME)/doc/mcsim.pdf &
		    } else {
			if [file exists $env(MCSIM_HOME)/doc/mcsim.html] {
			    exec netscape $env(MCSIM_HOME)/doc/mcsim.html &
			} else {
			    tk_dialog .dialog "File not found" \
			    "Error: the manual is not available to you." \
				error 0 "OK"
			}
		    }
		}
	    } ] \
	-side left -anchor c -expand 1 -pady 10

    pack $w.c -side top -fill x -padx 10 -pady 10

    if [file exists $env(MCSIM_HOME)/xmcsim/xmcsim.doc] then {
	set fid [open $env(MCSIM_HOME)/xmcsim/xmcsim.doc r]
	$w.t.text insert 0.0 [read $fid]
	close $fid
    }

    $w.t.text configure -state disabled

}



#----------------------------------------------------------------


# define a status bar to go at the bottom of the main window


frame .statusBar
label .statusBar.lab -text "   " -relief flat -bd 1\
    -font -*-Helvetica-Medium-R-Normal--*-120-*-*-*-*-*-* -anchor w
label .statusBar.foo -width 8 -relief flat -bd 1\
    -font -*-Helvetica-Medium-R-Normal--*-120-*-*-*-*-*-* -anchor w
pack .statusBar.lab -side left -padx 2 -expand yes -fill both
pack .statusBar.foo -side left -padx 2
pack .statusBar -side bottom -fill x -pady 2


#----------------------------------------------------------------


# define a text frame to write stuff in the main window


set font {Helvetica 10}
frame .textFrame
text .t -wrap word -width 60 -height 10 -font $font -setgrid 1 \
    -foreground red -highlightthickness 0 -padx 4 -pady 2 \
    -takefocus 0 -background white -relief groove
pack .t -in .textFrame -expand y -fill both -padx 1
pack  .textFrame -expand yes -fill both


# Create text for the text frame.

.t insert end "MCSim\n" title
.t insert end {
MCSim version 5.0.0
Copyright (c) 1993-2001 by F.Y. Bois & D. Maszle.
All rights reserved.

MCSim comes with ABSOLUTELY NO WARRANTY;
This is free software, and you are welcome to redistribute it
under certain conditions; see the GNU General Public License.
}


# Prevent input in the main window (change "disabled" to "normal"
# to allow input, but you will have to handle that input...)
.t configure -state disabled

# Position the main window nicely
positionWindow .

# Start by showing the current model
showModelStatus

# END.
