
   GNU Maverik - a system for managing display and interaction in 
                 Virtual Environment applications.

                     Advanced Interfaces Group
                 The University of Manchester (UK)
                      http://aig.cs.man.ac.uk
		      maverik@aig.cs.man.ac.uk

Caveat:
  Maverik is not an end-user application. If you are looking for a 3D
  game to run, you will be disappointed with Maverik. If you want to
  develop a range of VR applications, then Maverik may be what you want.



Introduction
============

In its simplest form, GNU Maverik is a C toolkit for managing
display and interaction in stand-alone (that is, non-networked)
single-user Virtual Environment applications. A complementary system
under development, Deva, provides a networked multi-user,
multi-environment layer on top of Maverik, with the ability to
efficiently specify behaviour, laws etc. As of release 4.3, Maverik is
an official component of the Free Software Foundation's GNU Project
located in Boston, USA.

There are numerous other "VR toolkits" available, ranging from very
low-level libraries of functions for drawing three-dimensional
graphics and interacting with peripherals, to fully-blown "systems"
that describe virtual environments in much higher level terms. Maverik
lies somewhere in between these extremes. It provides an application
with the tools needed to create, manage, view, interact with, and
navigate around graphically complex Virtual Environments while making
the minimum number of assumption about the nature of the application.

Maverik does not dictate the use of any fixed object/scene
representations or viewing/interaction techniques. Rather, it has the
ability, where needed, to directly link into and exploit an
application's own data structures and algorithms. This novel aspect of
Maverik allows it to easily take advantage of representations,
optimisations, and techniques that are highly application specific
giving the resulting virtual environment a behaviour which is
customized to, and consistent with, the nature of the application.

Maverik's flexible design means that applications with widely
differing requirements can be supported.

Maverik has two components:

1) a micro kernel, which provides the framework within which
applications are built;

2) a collection of supporting modules, which provide optimised display
management, culling, spatial management, interaction and navigation
techniques, control of input and output devices etc. These modules are
distributed as source code and act as a basis for customization.

It is important to appreciate that Maverik is not an "end-user
application": there are no graphical user interfaces or "world
editors" - it is strictly a programming tool.

See FAQ for a list of supported platforms and peripherals.



License
=======

This software is distributed under the terms of the GNU General Public
License, see the COPYING file for details.



Getting the software
====================

Maverik is available via anonymous ftp from aig.cs.man.ac.uk/pub/aig/Maverik 
and is distributed in two parts:

1) Maverik-5.0.tar.gz - which contains the source code, include files,
documentation and example code for the system.

2) MaverikDemos-5.0.tar.gz - which is optional, but recommended, and
contains a number of demonstration programs.

The software is mirrored on the GNU ftp site - ftp.gnu.org



Building and testing the system
===============================

See the INSTALL file.



Contact
=======

Comments, questions and feedback are actively encouraged and should be
addressed to us personally at maverik@aig.cs.man.ac.uk, or to the
Maverik user's mailing list (see http://aig.cs.man.ac.uk/lists.html for
details).



Reporting bugs
==============

Before reporting a bug make sure that you are using the latest version
of Maverik and that you have checked the FAQ and list of known bugs
(see below).

If, after this, you are still experiencing the problem then report the
bug to bug-maverik@aig.cs.man.ac.uk, or to the Maverik user's mailing
list (see above).



Known bugs/features/limitations/work-arounds
============================================

See http://aig.cs.man.ac.uk/systems/Maverik/bugs.html for the latest
information.

(1) Can sometimes fail to turn on autorepeat on exit. Type "xset r" to
    do this manually if needed. The reason why this bug occurs is
    described in the FAQ.

(2) Poor support for orthogonal projections.

(3) Transparent objects fail to appear in the correct window if
    multiple windows have been created. Reason known, low propriety
    problem.

(4) Fatal numerical precision problems on Alpha's. Under investigation. 



Authors and contributors
========================

The following people are responsible for the design, development and
implementation of Maverik (in alphabetical order): Jon Cook, Tim
Davis, Simon Gibson, Toby Howard, Roger Hubbold, Martin Keates, Alan
Murta, Steve Pettifer, Adrian West. We are also indebted to the many
valuable contributions of the following research students: Mashhuda
Glencross, James Marsh, Gary Ng, Dan Oram, James Sinnott, Dongbo
Xiao.

We would like to thank the following people for contributing to
Maverik:

Robert Belleman (robbel@wins.uva.nl) - Solaris support.



Thanks
======

The authors would like to take this opportunity to thank the UK
Engineering and Physical Sciences Research Council (EPSRC) for funding
the VRLSA (GR/K99701) and REVEAL (GR/M14531) projects; the ESPRIT
programme for funding eSCAPE (ESPRIT 25377); our academic research
partners at the Universities of Manchester, Lancaster and Nottingham,
the Swedish Institute of Computer Science, and ZKM in Karlsruhe; our
industrial partners CADCentre Ltd, Sharp Laboratories of Europe Ltd,
Brown & Root, Greater Manchester Police and Harlequin Ltd.
