# this file describes magic powers available to magical
# order of Neptune, which is mostly concerned with things of the
# water.
#
# the format for spirits is:
#	name level cost
# and for spells:
#	name level cost duration
#
# where `level' is the magical skill level at which you get the power,
# and `cost' is the cost in spell points to use the power.  `duration'
# tells how long a spell will last.
start 0
begin
  
end
spellcasting 40
begin 
  NEW_ARMY_TYPE:Mage
  #Spirit: Living Ship
end
Pirana 50
begin 
  #Spirit: Pirana
end
Water_Nymph 70
begin 
  #Spirit: Water Nymph
end
Shark 115
begin 
  #Spirit: Shark
end
Octopus_Ink 200
begin 
  #Spell: Hide Army
end
Coral_Reef 250
begin 
  #Spell: Hide Sector
  #Spell: Water Walk
end
Whale 300
begin 
  #Spell: Magic Bonus
  #Spirit: Whale
end
Flying_Fish 400
begin
  #Spell: Fly Army
end
Sea_Serpent 500
begin 
  #Spirit: Sea Serpent
end
Erosion 800
begin 
  #Spirit: Kraken
  #Spell: Change Altitude
  NEW_CONSTRUCT:Bubble
end
Undersea_Castle 1000
begin 
  #Spirit: Sea Giant
end
Water_Elemental 2000
begin 
  #Spirit: Water Elemental
end
Leviathan 3000
begin 
  #Spirit: Leviathan
end

#
summon_living_ship 40 10
summon_pirana 50 7
summon_water_nymph 70 10
summon_whale 300 35
summon_shark 115 17
summon_sea_serpent 500 42
summon_kraken 800 56
summon_sea_giant 1000 98
summon_water_elemental 2000 162
summon_leviathan 3000 200
#
spell_hide_army 200 5 2
spell_water_walk 250 2 5
spell_hide_sector 250 15 8
spell_mag_bonus 300 4 2
spell_fly_army 400 10 2
spell_caltitude 800 60 6
