# this file describes magic powers available to magical
# order of Insects.
#
# the format for spirits is:
#	name level cost
# and for spells:
#	name level cost duration
#
# where `level' is the magical skill level at which you get the power,
# and `cost' is the cost in spell points to use the power.  `duration'
# tells how long a spell will last.
#
start 0
begin
  
end
spellcasting 40
begin 
  NEW_ARMY_TYPE:Mage
  #Spirit: Ant
end
Locusts 80
begin 
  #Spirit: Locusts
  CFARM:-5
end
Fly 100
begin 
  #Spirit: Fly
end
Cameoflage 200
begin 
  #Spell: Hide Army
end
Ant_Hill 250
begin 
  #Spell: Hide Sector
  CREPRO:1
end
Spines 300
begin
  #Spell: Magic Bonus
end
Moth 350
begin
  #Spirit: Moth
end
Cocoon 400
begin 
  #Spell: Fly Army
end
Grasshopper 600
begin
  CFARM:-5
  #Spirit: Grasshopper
end
Plague 800
begin 
  CFARM:-10
  #Spell:  Fertility
end
Stagnant_Pool 900
begin
  #Spell: Vampire Army
end
Mosquito 1000
begin 
  #Spirit: Mosquito
end
Infestation 1250
begin
  CFARM:-10
  #Spirit: Infestation
end
Roach 1500
begin 
  #Spirit: Roach
end
Lobster 1600
begin 
  #Spirit: Lobster
end
Creeping_Doom 2400
begin 
  #Spirit: Creeping Doom
end

#
summon_ant 40 9
summon_locusts 80 14
summon_fly 100 16
summon_moth 350 29
summon_bee 500 42
summon_grasshopper 600 47
summon_mosquito 1000 67
summon_infestation 1250 68
summon_roach 1500 96
summon_lobster 1600 120
summon_creeping_doom 2400 213
#
spell_hide_army 200 3 1
spell_hide_sector 250 6 3
spell_mag_bonus 300 2 1
spell_fly_army 400 5 1
spell_fertility 800 55 6
spell_vampire_army 900 30 6
