Readme and Walkthrough for Dwenodon: The First Element of the Cycle of Joining.

The game is written for HTML TADS and contains a few illustrations.  If you are viewing the game with a text-only viewer fear not.  The illustrations are decorative only, and conatin no information necessary to solve the game.

The game can be solved in a number of ways, and a number of bonus puzzles and treasure items are available that are not necessary to win the game.

The scoring is in several seperate categories and a typical ending score might look something like this:

In a total of 94 turns, you have made 66 points out of a possible 130. 
Your scoring breakdown is: 

	35 out of 53 for exploration. 
	12 out of 24 for finding useful items. 
	12 out of 18 for finding uses for items. 
	7 out of 35 for bonus treasures and accomplishments.

Two walkthroughs follow (provided by two different beta testers) which show
alternate methods of solving one of the required puzzles.

>>>>>>>>>>>>  DANGER!!!  <<<<<<<<<<<<<<

If at any time during this walkthrough the stranger in black shows up at your location immediately type "RUN".  Then after you escape him, take whatever route you wish to the next destination.

The locations may be visited in any order and the items collected in almost any order.

First walkthrough:

N (to plaza)
N (to fruits and vegetables)
N (to north cross )
E (to fish lane)
X table
S (to empty shop)
take coin
N (to fish lane)
E (to tailor lane)
S (to temple steps)
E (to temple foyer)
show coin to thaddeus
W (to temple steps)
W (to Ribbons and Coins)
show coin to Krust
show coin to Will
E (to temple steps)
S (to stitchery lane)
S (to dragon's lane to scare Krust back to stall)
Z  (only necessary because we are waiting for the
Z   cursed coin to come back to us)
E (to stitchery lane)
W (to carpet shop)
W (to back room)
X crates
take crowbar
X tapestry
S (into secret passage to cavern)
SW (to trapdoor in alley)
U (to your front door)
S (to front room)
W (to your room)
take all
push chair
N (to window ledge)
E (to staircase)
D (to alley)
D (through hatch to cavern)
NE (to empty stall)
N (to fish lane)
W (to north cross)
N (to bridge)
NW (to riverbank)
W (to riverbank)
N (to Tom's hut)
put feather in charm bag (fly to tower)
E (to east tower)
leave (to north cross)
W (to carpenter lane)
W (to Wombley lane)
W (to Inn)
ask for edward (receive note)
leave
read slip (it blows away)
N (to carpenter lane)
E (to north cross)
E (to fish lane)
S (to empty stall)
X planks
D (to caverns)
open grate with crowbar
put pebble in drain
NE (to empty stall)
N (to fish lane)
W (to north cross)
N (to bridge)
NW (to riverbank)
W (to riverbank)
S (to north shore)
take note
read yellow note
climb tree
put feather in bag (fly to tower)
E (to guard tower)
leave (to north cross)
W (to carpenter lane)
W (to Wombley lane)
E (to bank)
N (to teller cage)
ask for Mr Picket (hands you voucher)
S (to livery)
E (to tanner lane)
E (to fountain)
throw coin in fountain
E (to Ribbons and Coins)
give voucher to Krust
W (to fountain)
W (to tanner lane)
W (livery)
board coach (you leave for Dwenodon.  You win)

In a total of 94 turns, you have made 66 points out of a possible 130. 
Your scoring breakdown is: 

	35 out of 53 for exploration. 
	12 out of 24 for finding useful items. 
	12 out of 18 for finding uses for items. 
	7 out of 35 for bonus treasures and accomplishments. 

====================================

Second walkthrough using different routes and methods:
(edited to remove "RUN" when the stranger showed up, since
that happens at random.)

N N W take mouse (in fruit stand)
E N E S x table (in empty shop)
take coin
N W S S E show coin (at moneylender's stall)
E E show coin
W show coin
S W W x crates (in back room of carpet shop)
take crowbar
E E S W N N N N N (at bridge)
NW W N S UP (in the tree)
put feather in bag
E leave
W W W ask for edward (in the Inn)
leave
read slip
N E E S x planks (in empty shop)
down (in cavern)
break grate with crowbar
put mouse in bag
D SW read slip
E N N E N ask for Mr. Picket (in the bank)
S E E throw coin in fountain
E show voucher to krust
W W W (and win by boarding the coach)

In a total of 95 turns, you have made 58 points out of a possible 130. 
Your scoring breakdown is: 

	31 out of 53 for exploration. 
	8 out of 24 for finding useful items. 
	12 out of 18 for finding uses for items. 
	7 out of 35 for bonus treasures and accomplishments. 






