Thanx to everyone who has replied to this. There seems to have been a
misunderstanding...what I am looking for is a Zip which does not write the
status line. This is handled (as far as I can see) in Screen.c. If the
interpreter does not write to the sl area, then it does not matter if the game
instructs it to. I removed all the references to the status line in screen.c,
but there was an error in another module, and I don't know enough C to solve it.
If anyone can help, I would be delerious with gratitude.
Thanx again, Ian
-- Ian Smith | Eight years ago I started at the bottom...| Wing It Productions | and I _like_ it here. | +44131 343 3084 | | ------------------------------------------------------------------|