> What's so bad about having someone else write the code for you?
> Unless you actually want to make money with your game, you and almost any
> programmer you can find (who isn't so wrapped up in what he's currently
> doing that he fails to notice the existence of an outside world. .) can
> get many hours of frustrating joy out of co-creating the game.
There's a difference between *co-creating* a game with a programmer
and saying "Hey, write this thing up for me." Coding is a hell of
a lot of work.
> The saying "if you want something done right, you have to do it
> yourself" doesn't really apply here. As long as you're willing to take the
> word of your programmer, and function within the limitations he says exist,
> then you can have a game of your very own more quickly than you think.
But it's not really just yours, then, is it?
-- we would rather be rowdy and gaunt and free Laurel Halbany and dine on a diet of roach and rat mythago@agora.rdrop.com than slave to a tame society Unwed mother ours is the zest of the alley cat --don marquis