Re: Fine writing in IF


Tue, 17 Jan 1995 20:20:31 GMT

In article <3fg9h0$613@lyra.csx.cam.ac.uk>,
Gareth Rees <gdr11@cl.cam.ac.uk> wrote:

>What do the readers of rec.arts.int-fiction think about this issue? My
>own feeling is that it's sufficiently difficult to produce clear, sharp,
>crisp, accurate, terse, lively prose for all the functional text in an
>advanture game that it's not worth trying to write beautiful descriptive
>passage that the player is likely either to skip and hurry on towards
>the next puzzle, or else scour for clues and then discard when none are
>found.

I'd like an interface in which keywords are either listed separately,
like "Obvious items: table, cupboard", or are highlighted in the
descriptive text. Oh, and you can click on them to do an "examine".

Phil goetz@cs.buffalo.edu