Re: Inform Games in progress? (long and rambly)


Sun, 22 Jan 1995 12:44:40 -0500

Excerpts from netnews.rec.arts.int-fiction: 22-Jan-95 Re: Inform Games
in progres.. Brendon Wyber@cantua.can (6228)

> I, personally, would feel uncomfortable charging for a game written with
> inform. If I were to make a commercial game I would definitely use TADS
> instead. This is not because TADS is better but because TADS is a
> commercial product with a definite licensing agreement.

I wouldn't worry about it. The fact that the Z-code interpreters are
free means that it's trivial to bundle them with a commercial game. (As
the author of XZip, I officially don't object to this sort of thing.
See?)

> Inform and its
> interpreters were written by others who donated their time to a hobby
> freely, and it seems a little unfair to them to make money out of their
> efforts.

Excerpt from Graham Nelson: The Inform Designer's Manual:

> However, a story file produced with the Inform compiler (and libraries)
> then belongs to its author, and may be sold for profit if desired,
> provided that its game banner contains the information that it was
> compiled by Inform, and the Inform version number.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."