I still don't really see all these "cases" that supposedly exist. As far as
I've seen, the vast majority of items taken in IF games are either given or
have no apparent owner, and the vast majority of creatures killed pose a deadly
threat to the character. Where's all this "amoral" behavior? (Other than
those games mentioned which were specifically designed with a "bad" character
in mind, which are exceptions.)
Hey, I cried my fool head off when Floyd died. Just like I cried when Marvin
died in So Long. You're right, IF and novels aren't much different. Neither
are the way the characters interact...
Greg