>It
>certainly doesn't justify that stairwell in "Veritas", although the case
>in "John's Fire Witch" is debatable - the sight of John frozen in the cell
>communicates some sense of danger, but is it adequate?
I don't think so. Sure, you get a sense of danger, but it doesn't relate to
the archway at all. I think a good way to do it would be to have the player
feel a chill as he approached the archway. This would make for a tighter
connection with what happens, giving the player a chance to actually predict
the consequences of his actions.
-- _ _ _ _ __ _ _ | Yes. Thank you, naive human. Now I can ( )/ )( \/ )/__\ ( \( ) | finish taking over the world! ) ( \ //(__)\ ) ( @diku.dk | (_)\_) \/(__)(__)(_)\_) | - Purple Tentacle