Re: Time Question..


13 Jul 1995 11:54:11 -0400

Gareth Rees (gdr11@cl.cam.ac.uk) wrote:
: Jon A. Preston <gt5048a@prism.gatech.edu> wrote:
: > In the "old days", how long did it take to produce an if-game?

: The initial version of the game was designed and
: implemented in about two weeks.
: -- P. David Lebling, Marc S. Blank, Timothy A. Anderson, of `Zork'

: I'm wrong). Of course, amateur authors have day jobs; Brian Moriarty
: was being employed full-time by Infocom.

The old days ... Alas!

How did Infocom get started anyway? And what was life like and the
Infocom factory? :) I'd love to have been born a little earlier and get
in on some of the REAL game writing. Today, it seems the dream is gone -
Inform hackers are forced to rely on about what (I'm guessing) - $500
profit at MOST from a game they write (or is this totally wrong?). I
guess it's satisfaction and more spiritual now than substance and money! :)

Just a little young guy in college - wondering what Lebling, Blank, and
Anderson are up to now! Do legends live on, or are they coding for
Microsoft now? :(

jP

-- 
----------------- Jon A. Preston  (gt5048a@acme.gatech.edu) -----------------
 "If a man remains in me and I in him, he will bear much fruit." - John 15:5