the following files have arrived at the Interactive Fiction Archive at
ftp.gmd.de:/if-archive and should be available soon at the mirror sites
wuarchive.wustl.edu:/doc/misc/if-archive and
ftp.funet.fi:/pub/misc/if-archive
download-tools/mac/ACROREAD.MAC.bin
Adobe Acrobat Reader 2.1 for Macintosh; displays and prints .PDF files.
This version supports QuickDraw GX; the previous version 2.0 does not.
download-tools/pc/ACROREAD.EXE
Adobe Acrobat Reader 2.1 for Windows 3.1, Windows NT 3.5+, Windows 95, and
OS/2 2.11+ in Windows compatibility mode; displays and prints .PDF files.
download-tools/pc/ds4view.zip
viewer for Micrografx Designer .DRW and .DS4 files; unzip into any
directory and start from Windows.
Limitations: displays all of layer 1 of drawing, no other function -
no zooming, no printing, no changing layers. :(
download-tools/unix/sgireader1.0.1.tar.gz
Adobe Acrobat Reader 1.0.1 for Silicon Graphics IRIX 5.3;
displays and prints .PDF files
games/source/tads/legend-src.tar.Z
games/source/tads/legndsrc.zip
David Bagget has released the source code to his game "The Legend Lives!".
The contents of the two files are identical.
games/amiga/Adventure550.lha
the 550 points version of Adventure aka Colossal Cave from
games/source/adv550s.zip ported to the Amiga by David Kinder
games/amiga/Dungeon.lha
Dungeon (the more or less public domain version of the original MIT Zork)
version 2.7A from games/source/dungn27s.zip ported to the Amiga
by David Kinder
games/competition95/...
I moved the original competition entries from the top level competition
directory to this new place for future generations to marvel at.
The "updates" subdirectory is gone; updated competition entries have been
moved to the games/infocom or games/tads directory with corresponding notes
in the Index files. These two directories also contain links to the
games/competition95 directory for games that have not been updated (yet).
games/hugo/east.zip
East of Eastwood, a short Western scenario by Cardinal Teulbachs.
This replaces the demo of the same name.
games/hugo/squest.zip
SceptreQuest: The Quest for the Sceptre. Originally written in BASIC by
Sean Givan, now ported to Hugo and embroidered by Cardinal Teulbachs.
(Sean's original is in games/pc/sceptre1.bas)
Note: the first version (serial #10/08/95) has been silently replaced by
a new one dated 10/10/95.
games/infocom/how_to_play_these_games
updated version (October 1995) of Gareth Rees' instructions on how to
play Z-code games
games/infocom/magic-toyshop.z5
updated version (release 1, serial number 951018) of Gareth Rees'
competition entry "The Magic Toyshop".
Source code is available, see below.
games/pc/gerbil.zip
Gerbil Riot of '67, TADS adventure by Simon Avery (1994)
DOS executable only
games/pc/pirate.zip
Pirate Island, by David Meny (1985)
GW-BASIC source code and instructions
games/pc/recovery.zip
The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta.
Version 1.03; written with AGT (1993).
games/pc/susan.zip
Susan (A Lustful Game), by Bill Larkins; R-rated by author.
DOS executable; source code to this game is available as
games/source/agt/susan_s.zip, and has been for some time now.
games/pc/tamoret.zip
Tamoret, the Adventure to the Fourth Dimension
AGT adventure by Michael J. Lyons
games/pc/tark.zip
The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer.
DOS executable; source code to this game is available as
games/source/agt/tark_s.zip, and has been for some time now.
games/pc/education/paul1.zip
Paul's First Journey, an illustrated text adventure by Rodney McAuley,
based on the apostle Paul's first journey as described in the Book of Acts.
Contains two DOS executables, one for monochrome and EGA and the other for
VGA systems. The VGA version is somewhat buggy: it conflicts with QEMM and
ends with a "Subscript out of range" message when you view "Info" or
"Shareware".
games/pc/zanfar.zip
Zanfar, an AGT adventure (1995) by YAK (Your Adventure Kreator)
games/source/inform/magic-toyshop.inf
source code to the updated version (release 1, serial number 951018) of
Gareth Rees' competition entry "The Magic Toyshop" mentioned above
games/source/inform/paperchase.inf
Paper Chase, An Interactive Education by Chris Skapura
new release 2, updated for Inform 5.5 by Gareth Rees
games/spectrum/peterpan.z80
Peter Pan, by N.D.Head
info/if-bibliography.txt
updated version (10/95) of Stephen Granade's
Interactive Fiction Bibliography
infocom/compilers/inform/examples/...
Gareth Rees sent a number of Inform coding examples:
a-good-ear.inf "A Good Ear" by Sam Hulick and Gareth Rees
A Sony Discman and some CDs to play on it.
alice3.inf "Alice Through the Looking Glass" by Gareth Rees
The first room of a game based on the Lewis Carroll book.
bazaar.inf "Bazaar" by Sam Hulick and Gareth Rees
A simple way to implement money and commerce.
cafe.inf "Cafe Inform" by Graham Nelson
A drinks machine demonstrating the `parse_name' routine.
carousel.inf "The Carousel Room from Zork II" by Graham Nelson
(after Lebling & Blank)
How to stop an event by setting a routine to NULL.
compass-rose.inf "Compass Rose" by Joachim Baumann and Gareth Rees
Puts a compass rose on the statusline, showing the
exits from a room.
follow.inf "Follow My Leader" by Gareth Rees
A roadrunner sprints round the map and can be
followed by the player.
frobozzica.inf "Encyclopedia Frobozzica" by Gareth Rees
How to parse conversation and consultation.
list-property.inf "List Property" by Graham Nelson
Demonstration of the powerful list-generation
capabilities of Inform.
padlock.inf "Padlock" by Gareth Rees
How to make a verb choose a default object when
appropriate.
scenery.inf "A Scenic View" by Richard Barnett
How to manufacture non-objects that respond to the
`examine' verb.
thief.inf "The Thief" by Gareth Rees
A thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits.
infocom/compilers/inform/executables/atari_inf55.tgz
Inform 5.5 for Atari MiNT, preferably using the Minix file system,
by Dancer
infocom/compilers/inform/library/contributions/...
this is a new directory for library extensions contributed by members of the
IF community. The first uploads by Gareth Rees and Julian Arnold are:
daemons.h "Priority Daemons Library" by Andrew Plotkin, release 1
support for daemons that execute in a determined order
floating_contents.h "Floating Contents Library" by Julian Arnold, release 2
a new system for handling floating objects in Inform;
either complements or replaces `found_in'
follower.h "Follower Library" by Andrew Clover
support for creatures that can be followed by the player
pluralobj.h "Plural Objects Library" by Andrew Clover, release 1
changes to the library messages to make them plural-aware
showobj.h "Show Objects Library" by David Wagner, version 2
debugging tool that reconstructs an object's definition
as it would appear in the Inform source code
smartcantgo.h "Smart `Can't Go' Library" by David Wagner, version 1
routine that lists the exits of a room
timewait.h "Time Wait Library" by Andrew Clover, release 2
support for parsing times of day and "wait until three
o'clock" commands
infocom/interpreters/zip/jzip201f.zip
C source code of version 2.0.1f (12oct95) of John Holder's JZIP
interpreter. New features (text by John Holder):
- Adds a default path variable, INFOCOM_PATH, in DOS and in UNIX,
that JZIP will look in after looking in the current directory for
the game file.
- A manpage! Yay!
- No more core dumps or bus errors when attempting to play some
file that ISN'T a story file... A nice error message instead.
infocom/tools/zipdebug.readme - detailed description of:
infocom/tools/zipdebug.tar.gz
zipdebug, a combined interpreter/debugger/disassembler for Infocom game
data files, by Frank Lancaster
UCSD Pascal and C source code (the latter created by p2c) for Acorn RISC OS
and several Unix variants
magazine/XYZZYnews/XYZZY5.PDF - Adobe Acrobat portable document format
magazine/XYZZYnews/XYZZY5.TXT - plain ASCII text file
Issue #5 of Eileen Mullin's XYZZYnews magazine. See the Index file in this
directory on how to download the .PDF file and where to find a reader for
your system.
programming/gtac/gtac107.readme - longer description of:
programming/gtac/gtac107.zip
this is a new directory for a new development system: GTAC,
the Graphic Text Adventure Creator by Andrea Gallo (Andrea.Gallo@st.com),
a multimedia text adventure game authoring system for the Acorn Archimedes,
i.e. a text adventure development system with sound and graphics features.
Shareware version without debugger, otherwise complete: main program,
manual, and a sample game. Shareware fee is 15,000 Lire or 7 Pounds.
programming/tads/examples/actor.zip
actor.t, a module which adds functionality to the base movableActor class,
by Stephen Granade
solutions/abbey.sol
general hints (objectives) and full stepwise walkthrough for Art LaFrana's
The Abbey of Montglane v1.1, by Audrey De Lisle
solutions/baton.step
stepwise solution to Brian Howarth's The Golden Baton, by R. Rainbird
Please put uploads into ftp.gmd.de:/incoming/if-archive
and send e-mail to Volker.Blasius@gmd.de describing the file(s) you uploaded.
Enjoy!
Volker