Re: Mazes and why I can't get very far in Curses!


7 Jan 95 19:05:34 GMT

richard@wg.icl.co.uk (Richard Barnett) writes:

> As opposed to this, an "easier" game Wishbringer had the trip up
> the mountainside. If you didn't map it, you had to remember from memory
> which way to turn or you'd fall off the cliff. This makes sense and is an
> appropriate "mapping problem" in my books. The first maze is an extreme
> case of "mapping problems" that seem to pop up time and time again.
>
>although i've not played wishbringer, i don't think this
>sounds very fair: if you're able to get up the cliff
>once without dying by using hints in the game, you
>should always be able to do it; if there are no hints
>and the wrong direction kills you, it's just tedious.

A clarification: On the way up, you can see which way to go. While
you're at the top, a heavy fog rolls in. It's a specific and deliberate
puzzle.

-- 
Carl Muckenhoupt
Breakfast Dragon
  -==(UDIC)==-