Re: Hmm, I am experiencing technical difficulties. (TADS)


25 Mar 1995 07:13:09 GMT

Neil Demause (neild@echonyc.com) wrote:
: Gerry Kevin Wilson (whizzard@uclink.berkeley.edu) wrote:
: : Howdy. Anyone implemented something like:

: : >rob, east
: : Rob heads east.

: : If so, I need to see that code, because there is a problem with the
: : parser accepting this as a sentence. Thanks.

Attempted to implement, ran into some difficulties (not sure if similar
to yours), retreated to the good old "NPCs only follow the player" movement
rules. But then, I DO have the rule for checking for commanding them
to move. I'll send it to you when I get home (monday, most likely).

: This is in TADS, right? I don't know if this is connected, but I've had a
: problem where verbs that are also another part of speech -- "sign," for
: instance, which I've defined as both verb and noun -- aren't recognized
: properly for NPCs, though for the player they work okay. So "Sign letter"

Exactly, I tried to def "south" etc. as adjectives, and that was no
end of trouble... Had to kludge the thing, and it's far from seamless.
In Field Trip 1.1 the problem will be looked at. I probably oughta
rewrite the whole game (sans prose) since most of it is just learn-as-you-go
trial and error stuff.

: would parse properly, but "Rob, sign letter" would get "There's no verb
: in that sentence!"

: Is this what you're getting?

The only thing holding back the release of FT (apart from another round
of betatesting) is the niggly thing that I cannot get NPCs to see objects
held by the player... I've fiddled with the isVisible-routine and
either am seriously on the wrong track with it or have discovered a
bug (TADS reports the items held by the player as having location=nil).
I'd include an excerpt from the game, but it's not at hand here.

There has to be an easy solution for this dilemma. Any takers?

--
Ville.Lavonius@Helsinki.FI                Hey, DJ, play some quality
http://www.cs.helsinki.fi/~lavonius/      Apocalypso  for  a  change