Heheh, couldn't resist. I remember that when I started writing Avalon,
way back in Oct. '93, I figured it would take me two months to write.
Looks to be closer to two years, at this point. TADS and Inform
definitely save a lot of time, but I'll bet that most folks offset that
gain by writing more complex games. I have to compile in TADS with a
-mp12000 -m200000 switch now, and I'm starting to worry if I'll be able
to fit it all in one game.
-- <~V~E~SOF~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~> < RTI T Imagination sold and | ~~\ > < G O WAR E serviced here. | /~\ | > <______________________________________whizzard@uclink.berkeley.edu__|_\__/__>