Re: Jump to location command in TADS


2 Feb 1995 20:33:15 GMT

In article <791773905snx@dekard.demon.co.uk>,
Matt Mower <matt@dekard.demon.co.uk> wrote:
>Hello all!
>
>In a game I am writing in TADS - my first - I would like to implement a verb
>to allow me to jump to any location in the game at any time. This should make
>testing easier.
>
>My problem is that I cannot figure out how to refer to a room in a way that
>the parser understands.
>
>Can someone explain to me how to do this?

Well, since you're on the topic of making games easier to test, ftp over
to ftp.gmd.de:/if-archive/programming/tads/examples and get wizard.t.
This is a file that you can simply include in your game and then take out
when testing is done. I believe to use the 'poof' verb (or equivalent)
you need to add a noun property to the rooms you want to be able to poof to.

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