Re: Verbose looking


17 Aug 95 13:34:34 BST

In article <40b3ca$lsp@flood.xnet.com>, jcompton@flood.xnet.com (Jason Compton) writes:
> As I rediscover interactive fiction, I find myself trying to fall back on
> old habits...
>
> One, as I quickly found, was that I like getting free looks at my
> surroundings through use of the verbose command. By that I mean
> "verbose" not only puts you in verbose mode, but gives you a free
> (no-move-penalty) "look" command.
>
> Later Infocom games do this, as do some TADS games I've found. However,
> no Inform offerings do. Is this an intentional omission from Inform? Or
> do Inform authors all feel that I'm a big cheater and should have
> remembered what the room looked like the first time?
>
> --
> Jason Compton jcompton@xnet.com

Um - well, I was under the impression that "verbose" is provided
as standard by the Inform library, and therefore should be available
under every Inform game. As I remember it can also be called "long".
But I'll go and check that it still works.

Graham Nelson