Gameplay theory: leaving object behind..


Fri, 8 Sep 1995 23:35:58 -0500

Let's say you're playing a game, and you explore a place thoroughly (or
so you think). Then a few minutes later, you take a ship to another
country, but then realize that you needed something back in the other
country! Would you RATHER have a game not let you board the ship
without a few things? (i.e. a message prints "You get the odd feeling
you forgot something") Or would you rather be able to leave anyway, and
later find out you forgot an item or two, and restore an older game?

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request