Re: Gameplay theory: leaving object behind..


9 Sep 1995 16:15:48 GMT

Sam Hulick (shulick@guava.ucs.indiana.edu) wrote:

: Let's say you're playing a game, and you explore a place thoroughly (or
: so you think). Then a few minutes later, you take a ship to another
: country, but then realize that you needed something back in the other
: country! Would you RATHER have a game not let you board the ship
: without a few things? (i.e. a message prints "You get the odd feeling
: you forgot something") Or would you rather be able to leave anyway, and
: later find out you forgot an item or two, and restore an older game?

Three options:

1. Before leaving, the game asks "Do you want to save your game now?"
2. All the objects in question will have been taken by the time the
player gets to the transport. For example, if they need a spray paint
can in the next country, put it next to an object required to get
to the transport. This won't necessarily assure that the player will have
the objects, but it will make the possession of them much more likely.
3. When leaving, have the game say [The game is now in an unsolvable
state. You may want to undo that last move.] but still allow the player
to go ahead.

--
Jason Dyer - jdyer@indirect.com