Unless a compression tree for all the text in the game was saved, and then
used for encoding / decoding.
> In any case, if you're worried about disk space, then use gzip.
Yeah! I think it would be cool to have an interp. that could read pkzipped
archives of games and decode & play them... ;^)
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John Holder (jholder@nmsu.edu) "Verbing weirds language." - Calvin
Homepage: http://speedracer.nmsu.edu/~jholder
Topics: Homebrewing | Raytracing | Interactive Fiction | Fractals
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