MaxZip 1.0.0 released


Mon, 5 Jun 1995 11:35:24 -0400

I have uploaded a binhexed archive of MaxZip 1.0.0 (a Mac Z-code
interpreter) to gmd.de. It is currently in
ftp://ftp.gmd.de//incoming/if-archive/MaxZip-100.hqx.txt
Eventually it will be moved to the regular ZIP directory. (Note to
Volker: Change the filename to just "MaxZip-100.hqx". I don't know how
the .txt suffix got on there.)

This is my first draft of a Z-code interpreter that does
everything I want. The documentation is all accessible from the
help (Balloon menu). The important feature is that MaxZip can
build a stand-alone Macintosh executable from a Z-code file.
(And the stand-alone program can unbuild itself into the
Z-code file and the original MaxZip.)

This is something of a beta release, although I have numbered
it 1.0.0. If you have the time and energy to test MaxZip to
destruction, please email me the results.

MaxZip is free. (And any stand-alone game you make from your
own Z-code file is yours to keep, give away, or sell.) Since
this is a preliminary version, I won't be uploading the source
code right away, but I will eventually. Feel free to ask for a
copy.

Requires System 7 and 1600K of free memory. (Although you can
probably reduce the memory allocation without much trouble.)
Should run on any Macintosh.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."