: : * needs to be portable if it is to reach a large audience;
: : * does not make heavy processing demands;
: : * can't be released in source format (because most authors feel that
: : letting players read the code would spoil the game for them).
: : Thus interpretation is an ideal solution.
: ...wouldn't an interpreted language require having the source code
: availiable, a' la BASIC? AFAIK, interpreters make more demands on the
: computer than compilers because of run-time parsing and evaluation and
: such... or is something in my basic assumption wrong, there?
I think the point is that interpreting is the ideal solution. No mention was
made of what would be interpreted, language source or gamefile code. A simple
distinction is that a compiler produces code, an interpreter executes code.
Regards,
Byron