Not if you have a server on the Internet.
> * does not make heavy processing demands;
Outdated. Processing is cheap.
> * can't be released in source format (because most authors feel that
> letting players read the code would spoil the game for them).
This doesn't bar binary, encrypted, or otherwise munged distribution.
>Thus interpretation is an ideal solution.
For classic IF, I agree. For the future, why be so constrained?
In this day and age of gigabyte RAM, why are we still stuck with a 256k limit?
. . . Zun.