Welcome to Zangband! This is the source code release of Zangband 2.1.0c. Any piece of my code may be used in any freeware/pd version of Angband (meaning all versions where you do not ask for money). This version incorporates Robert Ruehlmann's main-ibm.c which enables SVGA graphics and 'windows' for Dos. A bitmap (of 8x8 tiles) is also included, which can be used to produce 'graphical' versions on other platforms which support graphics (Amiga, Mac etc.). The file graf-ibm.prf should perhaps also be used so the correct icons will be displayed. Notes for those who want to get the credits right: The code for svga graphics, sound and music was written by Robert Ruehlmann. He also provided the background bitmap and a few new icons, although I drew most of the new icons. Topi Ylinen f1toyl@uta.fi ----------------------------------------------------------------------------- Zangband 2.1.0c -Command (in powers menu) to dismiss all pets (costs no mana, takes a turn) -Alberich has lost his "deadly touch" -Hilarious new nonsensical rumours courtesy of altavista translation service -A "pit" variant of the "symbol clone nest" -James Lockwood's store-auto*id* and examine patch -Patches from Silas Dunsmore, lots of little fixes -Teleporting monsters have to pass a skill test to follow you -"Blessed" weapons are likely to resist cursing by monsters -Heavy cursing less likely; scrolls of *Remove curse* for sale in the temple TODO (features/ideas/bugfixes that have not yet been implemented): * Game difficulty levels (point-based / simple to impossible?) * Quests * Your own inscriptions should not be junked if an item becomes cursed * Potential bug: exploding unmakers crash / hang the game? * Maybe weapons of slay xxx should glow if xxx is nearby? (option) * Bug? Eldritch horrors seen first via ESP don't blast your sanity? * Disintegration balls can explode out-of-bounds? * Add oriental melee weapons for monks (nunchaku, bo stick etc.) * Smashed potions should also affect the player (if withing range) * Perhaps add Silas Dunsmore's cumulative light radius patch * "Afraid" monsters behave illogically -- Old changes (versions 2.0.0 - 2.0.6): Listed in the file z_update.txt (included in the archive)