Welcome to Zangband! This is the Dos-386 precompiled executable of Zangband 2.0.6b (a bug-fix release of 2.0.6) It requires an Intel 386DX (or higher or compatible), and probably at least 2M memory (untested; difficult to find such a computer with less memory). It runs under Ms-dos (or dos prompt in windows95). I have tried to code the program so that it no longer requires a floating point math unit, so it _should_ run on even on a 386SX (2.0.5 tends to crash on a 386SX if you use the 'C'haracter dump command). Beginning with 2.0.6, the dos port of Zangband incorporates Robert Ruehlmann's SVGA graphics and terminal code. This replaces the old, font-based graphics. Although the SVGA graphics are cute, they may not always convey as much information as the ascii 'graphics', and they may look messy on smaller monitors (I personally find that I must run them on a 15" Trinitron or better or my eyes will hurt). In addition to the graphics, Robert Ruehlmann has added 'windows' terminal code for Dos: the bottom of the screen can be used for two windows of the user's choice. Wizard mode, debug commands and cheats have been compiled in, but the use of them disqualifies you from the hi-score list. Borgs have not been compiled in this release. Unzip the archive with the "-d" flag if you use pkunzip. To start the game, run z.bat To start without the graphics, run angband.exe Please send any comments, questions, bug reports and ideas to Topi Ylinen f1toyl@uta.fi --------------------------------------------------------------------------- -- Zangband 2.0.6 -Dos version compiled with Robert Ruehlmann's SVGA graphics+windows code -The option display_spell_flags works slightly better now (on windowed systems) -Free Action _almost_ negates the paralyzing effect of 'ancient curse' -Three new character classes: Warrior-Mage, Chaos Warrior and Monk -Three new (protective) item flags: Reflection, Auras of Fire and Electricity -Pattern Vaults implemented -- now any character can walk the Pattern -The artifacts you create yourself will be *identified* when created -Certain uniques may drop artifacts which 'belong' to them -Patch (by Daniel Nash): Wizard mode command to create specific artifacts -Patch (by Scott Bigham): Rods sort by recharging time left -Fixed a missing break which was crippling the "Summon Kin" code -Invulnerability no longer induces 'blindness' with graphics enabled -Hopefully fixed the char dump so that it no longer requires fp math unit -Certain ego items with digging actually receive + to digging -Empty dark levels are a lot less common early on now -Life magic Holy orb is resisted by non-evils (Hellfire works as before) -Detect Treasure / Objects also detects Treasure / Object 'monsters' -Only 'Assassins' (Rogues with Death magic) get a poisoned weapon when created -Warriors get the extra shots later than rangers -Lots of minor and cosmetic fixes Bugfix release: 2.0.6b -Compiled the dos binary so it that asks for no confirmation with stairs -Birth.txt includes a description of monk attack types -Chaos Warriors get 'nasty' rewards much less often now -Fixed a missing break in self_knowledge -Fixed the 'Tunneling bug' -Quick-fixed the infamous 'two-eyed cyclopses bug' (for new characters) -Fixed a minor display bug with equippy chars which did not update correctly -The function calc_spells() should work a bit more logically now -Caine and Hagen had their drops mixed; fixed. -Dworkin may now carry the JoJ. Smeagol may still NOT carry the ... Ring -Fixed the potion icon bug -Also redrew / modified / added icons -- Old changes (versions 2.0.0 - 2.0.5): Listed in the file z_update.txt (included in the archive)