Welcome to Zangband! This is the Windows95/98/NT binary release of Zangband 2.2.1. Self-extracting zip archive for easier installation. Includes support for Adam Bolt's tiles. Robert Ruehlmann ( rr9@angband.org ) "Thangorodrim - The Angband Page" : http://thangorodrim.angband.org/ ----------------------------------------------------------------------------- ZAngband 2.2.1 -Changed the scores file back to the old pre-2.2.0 file-format, Score-files from version 2.2.0 won't work! The installation will overwrite the 'lib/apex/scores.raw' file by default, so if you want to keep your old scores file then make a backup before installing. -Added friendly monsters. -Added a 'no wilderness' mode for slower systems. The mode can be selected when starting a new character and when importing a 2.1.1c or older savefile. A special town with quests and buildings has been added for this mode. -Bloodletters of Khorne drop now a Blade of Chaos when killed. -Pink horrors split into two Blue Horrors when killed. -Allowed easy addition of new monsters to r_info.txt. -Various optimizations to improve game speed. -Added a cold aura to some monsters. -Added an option to switch on 'hard quests' on character birth and when importing old savefiles. -Fixed a bug in the 'Reset Recall' spell. -Fixed problems with the 'Vault' quest. -Added a home to the town Telmora. -Changed the 'look' command to ignore boring terrains. -Changed the damage when walking over shallow lava. -Fixed a bug that allowed creation of townspeople in the dungeon. -Changed the behaviour of the 'magic mapping' spell. -Fixed a bug that allowed monsters to ignore 'glyphs of warding' and 'exploding runes'. -Golems, Zombies, Vampires, ... no longer can get food in the inns. -Fixed bugs in the 'absorb light' mutation. -Fixed a bug that sometimes prevented the creation of 'conneced stairs' and caused lookups when killing the last quest-monster. -Fixed a bug that hangs the game when displaying the contents of your houses after quitting or dying. -Various changes in the monster definitions. -Fixed the k_info.txt entry of the Trifurcate Spear. -Removed some disturbing messages. -The quests from the magic towers are now only available for members of the towers realm. -'Detect treasure' no longer detects monsters represented with an '*'. -Prevented the use of 'Alter Reality' in quests. -Changed the description of ~ in the 'identify symbol' command. -Changed some of the 8x8 tiles. -Hagen has now a high chance to drop his spear. -Fixed the 'cursed items as quest rewards' bug. ZAngband 2.2.0 -Added 279 new monsters and the corresponding 8x8 sized tiles designed and drawed by Topi Ylinen. -Added 46 new items (weapons, armor, and ammo) designed by John Duffin and Leigh Silas Hanrihan. -Added exploding, aquatic, swimming, and flying monsters. -Added new monster melee attacks (time, explode, and disease). -Added Ken Wigles KAngband style town, quests and terrains. -Changed quest system to allow more flexibility and multi-level quests. -Added big wilderness outside the towns with a modified fractal terrain generator from KAmband. -New initialization code for quests, towns, buildings and wilderness. -Removed the 64 kByte limits for monsters, items, artifacts, and vaults. -Moved the definition of the limits for the number of monsters, items, vaults, ... to an external data-file. -Added Keldon Jones patch to allow automatic recreation of the raw-files. -Added "equippy chars" in the inventory, equipment list and in shops. -Fixed the definitions of the new tiles for the Half-Ogres and Dark-Elfes. -Added support for the S-Lang scripting language, based on Scott Bigham's S-Lang patch. -Added Greg Wooledge's patch that adds the "flag grid" to Zangband char dumps and shows immunities in the "flag grid". -The Windows version no longer requires "LibPath" to be set correctly. This allows installation in any directory without changes to the ini-file. -Allowed random selection of race, class, realms, ... at character birth with the * key. -Added the Easy-Patch by Tim Baker and changed it to be an option. -Added 52 new mutations created by Jeff Duprey. -Changed the pet AI to make the pets more useful. -Added new sound-events. -Only uniques will now resist disintegration effects. -Warrior-Mages can now choose Sorcery. -Many other changes and bugfixes. Old changes (versions 2.0.0 - 2.1.1c): Listed in the file z_update.txt (included in the archive)