[...]
> life [;
> Ask: if ((noun == 'nuts') && (self hasnt general)) {
As I discovered by experimentation (my game has a virtually identical
puzzle at the start of the game), you must use second, not noun. This is
contary to what is in the manual, and what appears in the demonstration games,
but does appear to work. I have mailed Graham about this bug, but I haven't
heard back from him yet.
>Similar problems occur when I try to compile the "sullen snake" example from
>the Inform manual -- some of the text Graham has programmed simply will not
>appear.
And the kid in ToyShop, too. Anyway, hope this kludge will help.
____ ____ _ _ ____ __
_\__ \ _\__ \ / \ / \\__/ Ranulf Doswell ///
/ \_/ /_ / \_/ \ / / / /___ ///
\ __ \\ __ \\ \ _\ \\_/ ralf@dcs.warwick.ac.uk __ ///
\ \ \ \\ \ \ \\ \__/ \\ \ \\\///
\_/ \_/ \_/ \_/ \______/ \_/ http://www.csv.warwick.ac.uk/~mauer/ \XX/