Furthermore, I'm thinking about new ideas for game construction.
It would be a development in the basic structure of IF. Think, instead
of rooms actually storing physical data that would be interpreted into
text. This could be used in conjunction with the old rooms thing too.
Imagine storing a map of the countryside where coordinates are kept of
everything and user input could be more freeform, or kept simplified to
old compass directions. Also, imagine a property simulator that kept
track of objects' durability, flammability, sizes, and so on for the sake
of less linear story control and improved input flexibility. (Realize
that this could coexist with old rooms/hardwired control which has a
number of benefits.)
Now put good data editing with that, to make world construction
easier, and put it with the C++ library. I'd like to implement this.
Any opinions?
- Tom Palmer
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And what a .sig it is!