Oh, heck... all right. Just this once, I'll give in to the temptation.
Shameless plug ahead:
I'm about two-thirds done writing _A Day in the Life_, which will be (to
my knowledge, anyway) the first complete adventure ever written in ALAN.
Interpreters are available for Amiga, PC, Sun, and some other platforms,
so near-everyone will be able to play it. It's not a simple effort, either:
_Day_ is a Suspended-style game in which the player takes the part of
an artificial intelligence on board a crippled spaceship plummeting helplessly
to its doom. The player must manage three robots, each with a different
suite of senses and abilities, and overcome a hostile, paranoid computer
system in order to save the ship from a fiery demise.
Once the game is ready for release, I'll put the executable out on
if-archive and then, thirty days later, release the source code (which
should prove helpful to anyone else writing in ALAN.) After that I think
I'll write my next game in Inform -- I've had enough of being a
pioneer! :-)
-Mark