Re: My comments on the entries


09 Oct 1995 14:39:38 -0700

scythe@u.washington.edu (Dan Shiovitz) writes:
> I agree with your reasoning here. I still don't like timed games, but I
> don't have a way to write this sort of game without a timer either.

Don't have time. If the status line didn't say "10:32", no one would
know there was a time. Of course, the NPC's have to move around at
certain points in the game (which is bad enough in my book, since it
practically *requires* restoring the game multiple times).
But, does it really take 1 whole minute to move from one room to the
next? All the action that took place could have been done in a couple
of hours in real life.

-- 
Darin Johnson
djohnson@ucsd.edu
    Gravity is a harsh mistress - The Tick