>In article <baf.800149158@max.tiac.net>,
>Carl Muckenhoupt <baf@max.tiac.net> wrote:
>>Does it really make sense for all TADS games to include the code for
>>starvation, for example?
>I'd ask the opposite: what does one gain from not including the code for
>starvation? Your game file will be smaller, yes, but if your game is large
>enough to require special treatment (like _Legend_), the amount you will
>save is proportionally small.
Nothing practical, it's true. Which is the other big reason I abandoned
the project. It was more of an aesthetic issue than anything else for
me. Call me unreasonable, but there's something just unpleasing about
big lumps of unused code. Just as there's something pleasing about
hacking up something in assembly and coming up with an executable that's
only 70 bytes or so long, even if it takes up 4K of HD space due to disk
granularity anyway.
-- Carl Muckenhoupt | Is it true that Kibo habitually autogreps all of Usenet baf@tiac.net | for his name? If so: Hi, Kibo. Like the sig?