Re: Hello


6 Oct 1995 11:30:22 -0700

palmer@ansoft.com (Palmer Davis) writes:

>2. _Toonesia_ (C.J.T. Spaulding): Also a great deal of fun. Very
>well thought out puzzles that beautifully capture cartoon logic (even
>if a bit simple). The writing could use a bit more polish, but still
>manages to capture the spirit of Saturday morning. The NPC's don't,
>however -- if you encounter Daffy Duck or the Tasmanian Devil in a
>"real" cartoon, he'll be in your face until Porky Pig shows up for the
>fadeout, rather than just standing around like they do here.

This is an excellent point. I think it applies more to Dizzy than to Taz
(note that I'm saying Dizzy, and not Daffy), since Taz is, after all, in
acage for much of Toonesia. But there's no excuse for my not making Dizzy
more active; at the very least, he ought to occasionally go into the
mine, or move his wheelbarrow to his stash.

I think that NPCs are my weak point in general. Any suggestions on what
else I could have done to spice them up in this game? One thing that I
learned from Christminster is that NPCs are much more effective when
they can move around and interact with a wide variety of environments. In
a mini-game, it's hard to provide them with many different environments
to intereact with. Any suggestions on getting around this?

-Jacob Weinstein