Re: Marketing, was Re: Can I make money by writing IF?


29 Nov 1995 15:23:45 GMT

There's another problem with trying to make money with IF.

Graham Nelson is giving away his development system and his games.

_Curses_ was easily the equal of _Sorceror_. I do believe, having played
it top to bottom twice, that _Jigsaw_ may very well be as fine as
_Trinity_. I paid $45 for _Trinity_ when it appeared and never regretted a
cent of it.

If Graham charged money--which at this point, he could--maybe other authors
could too. But as it is, few people are going to pay for a game when they
can get one that is very probably better (Graham has more talent than
anyone I know of currently writing IF; and that's not to slight anyone
else--GKW's _Avalon_, when it's done, *if* it's done, ahem, is going to be
a terrific game; _John's Firewitch_ was really neat; _UU0_ and _Rylvania_
are fine games as well; but Nelson has a gift not just for plotting and
prose, but for knowing when to quote the classics) for free.

Adam

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