Gahhr! More delays for Avalon.


26 Sep 1995 20:32:29 GMT

Well, Avalon is now truly the vaporware that leaves all others to shame.
It might be done by its 2nd anniversary, Oct. 31st or so, but you can
safely rule out a September release date. For those keeping score, my
various release dates have been:

"Two months, tops." -Oct 93.
"Uh, I don't have a clue." - Dec 93.
"Within the decade." - July 94.
"Sept 30th, 1995." - Most Recent Guess.
"Oct 31st, 1995, a Halloween release." - Current Guess.

First, apologies to patient readers who have been wanting to play this
monstrousity. Avalon has seen changes I never envisioned when I began
work on it. The original concept was just the return of King Arthur.
Then, I thought that was a dull topic, so it shifted its emphasis to a US
soldier in the Vietnam War in 68 named Frank Leandro. The game currently
has over I believe 100 or so rooms, about 15-20 NPCs (with at least 10
more planned), a segment involving what looks to be shaping into a
Knowledge Based pseudo-AI character (this is part of the delay, AI just
isn't very easy.), and at last count, about 18,000 lines of code or so.

This is completely besides the fact that I'm still working on packaging
arrangements and saving up initial capital.

So, anyways, "A month, tops. Really. Hey, don't laugh. I mean it this
time."

Whizzard, aka Captain Vaporware.

-- 
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