Re: Yes, another monologue˙˙˙
24 Feb 1995 11:29:24 -0500
Add my vote to those who would like to wander around in a rich, detailed
environment, interacting with non-playing characters and getting
information from them, solving a mystery instead of moving objects around.
I have been working on an Arabian-Nights-like city for some time. The
hard part is to build in a plot, in my case a conspiracy and a murder to
be solved, while still allowing the player free choice to move and
explore. It is like a movie composed of tiny individual scenes, but where
the player might not encounter them in the order in which I plan them. I
think this is the trickiest part of designing hypermedia - the author
loses control over the flow of information to the reader. The individual
scenes have to stand on their own, and there has to be a lot of redundancy
built into the information you can get from different characters. Any
advice or comments?
Sue Long