Re: Zip interpreter question


Sun, 13 Aug 95 02:55:52 GMT

In article <DD7CBF.Fop@crash.cts.com> bbarnett@tfb.com "Bruce Barnett" writes:
>
> I haven't done anything with the Atari, but I do know that the status
> line is created, not with Zip but with the Inform Library routine
> DrawStatusLine. When I wanted to disable the status line in the game
> I'm programming I just REPLACEd DrawStatusLine with my own routine,
> which looks like this:
>
> [ DrawStatusLine;
> ];
>
> If you have access to the .inf file for a game you should be able to
> do that, I think.
>
> Bruce Barnett

Thanx to everyone who has replied to this. There seems to have been a
misunderstanding...what I am looking for is a Zip which does not write the
status line. This is handled (as far as I can see) in Screen.c. If the
interpreter does not write to the sl area, then it does not matter if the game
instructs it to. I removed all the references to the status line in screen.c,
but there was an error in another module, and I don't know enough C to solve it.
If anyone can help, I would be delerious with gratitude.

Thanx again, Ian

-- 
Ian Smith             | Eight years ago I started at the bottom...|
Wing It Productions   | and I _like_ it here.                     |
+44131 343 3084       |                                           |
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