Everyboy is, of course, familiar with that in many games you're
supposed to collect all the useful or valuable objects you can find -
even though it's pretty obvious that the objects in question belong to
other people - so stealing is probably the most common example of
amoral behaviour in IF. Breaking and entering is also a common theme;
just think of the white house in Zork.
Of course, there are pieces of IF where you have to behave morally to
win, and in "Infidel" you behave in "classic adventure game" fashion,
but have to draw the consequences at the end.
But still it seems that in most IF, you are at encouraged to behave in
a way that's not at all acceptable in real life. It would be
interesting if you out there could come up with some more examples than
the widespread kleptomania. :-)
Note: I'm not on a moral crusade against "immoral games" or anything
like that; I'm just amused by the phenomenon. In my own game "Dunjin",
the hero is just as much a kleptomaniac as the hero in "Zork"...
Magnus Olsson (mol@df.lth.se) / yacc computer club, Lund, Sweden
Work: Innovativ Vision AB, Linkoping (magnus.olsson@ivab.se)
Old adresses (may still work): magnus@thep.lu.se, thepmo@selund.bitnet
PGP key available via finger (to df.lth.se) or on request.