: I don't know if this is such a good idea, unless the adventure is REALLY
: easy, and designing an adventure that is really easy for everyone won't
: be easy at all. I know I've been stuck on puzzles in i-f games others
: found "easy", and then again I solved Spellbreaker in a single eight-hour
: session.
I've been thinking more about this. I think its purpose is going to more
to set the atmosphere for the system. I think it'll only have 1 real puzzle
in it, and a couple of actors that the user can interact with.
: : The question is, what are the TADS return codes for solving or failing a
: : game? Does it return a score? All I really need to know is if the user has
: : completed the game, score is unimportant.
: I don't know about return codes -- I would tend to doubt it, as they
: probably indicate things like "couldn't find game file" and so on if they
: exist. You could, however, use TADS' file i/o primitives to write a
: simple file indicating whether or not the user solved the adventure or not.
That's what I've been told so far, but for the life of me I cannot find
any file i/o in my TADS 2.1 manual.
: Somewhat tougher will be getting TADS to work over the modem link. I know
: the High Energy bulletin board has an on-line version of the run-time,
: but I do not know if it's really "complete" or if you can even get a
: copy. (I do know that it is not in the download sections there.)
That's the easy bit. I'm running Linux. Dialin lines are the same to the
system as a console login.
Brian
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