> Over the past few weeks I've downloaded three or four free or
>shareware games from ftp.gmd.de. And have been very disappointed by
>all of them. Why? Because all of them killed my character without any
>real warning after a handful of turns.
> ...
> I know I type "quit" when I'm randomly killed for no reason, but
>perhaps I lack the true stamina to be a diehard adventurer. Or does
>everyone else just roll their eyes and type "undo"?
> Puzzled,
> - Neil K.
Speaking for myself, I figure that dying a lot can just be part of the
game, if the game is set in a very dangerous setting. Nearly every
adventure has the ability to save game state. I suppose that the "without
warning" aspect is the frustrating one. If the game lets me know that
my life is in peril, I'm not as taken aback if I die due to a misstep.
In terms of adventure gaming frustation, I am much more ticked off by having
to play "guess the verb".
Incidentally, I hope that I didn't contribute to your frustration with
my games! (They are "starship.acx" and "gorreven.acx" under the
games/archetype directory.) If so, I apologize!
Some very fine adventure games never really endanger the player character.
"Myst" comes to mind as one in which you have to go to some trouble to "lose"
the game.
--Derek Jones
dtj@primenet.com
-- ------------------------------------------------------------------------------- Derek Jones dtj@primenet.com -------------------------------------------------------------------------------