I agree, actually. It's much more fun to have been played. Incidentally,
having had a sneak preview of Gareth's game, if it does come out get it
whatever the cost.
I've had well over 1000 emails about Curses, and it's been distributed as
a cover disc on a magazine with a fair-sized circulation, and on a CD-ROM
going to many Archimedes owners, and now with XYZZYnews, and it's on
several bulletin boards. I've no idea exactly how many players there
have been, but a rough estimate suggests somewhere in the low tens of
thousands - though I doubt if more than a thousand have had a serious
go. Interestingly, these days most of those who give and take hints on
rec.games.int-fiction are not people who've ever emailed me directly.
> I suspect that the effort of trying to make money out of shareware will
> be disproportionate to the rewards. If I want to make money there are
> people who will pay me a salary to do research or write software.
>
> --
> Gareth Rees
Quite. Besides, the sheer physical hassle (printing manuals, duplicating
discs, accepting payment internationally, etc.) would make my real job
impossible!
Graham Nelson