"Christminster" beta-testers wanted


13 Jul 1995 14:07:26 GMT

I have more or less finished my first serious adventure game,
"Christminster", it has been tested, and I am looking for a couple of
volunteer play-testers to check that I haven't introduced any gross new
bugs while removing the old ones. The game is written in Inform, and is
about 37,000 words long (about as big as "Trinity", smaller than
"Legend" or the later releases of "Curses"). When it is released, it
will be free of charge. Here's a blurb for it:

When your brother Malcolm sends you a telegram inviting you to
visit him at Biblioll College in the ancient university town of
Christminster, you imagine that the mysterious "discovery" he
alludes to is nothing more than some esoteric bit of chemistry,
and that you'll have a pleasant day out in beautiful
surroundings.

But when you get to Christminster, nothing is as you expect.
Where has Malcolm vanished to? What are the unpleasant Doctor
Jarboe and the positively repulsive Professor Bungay up to? And
what do long-forgotten alchemical treatises have to do with the
modern day?

If you would be interested in play-testing "Christminster", please send
me e-mail (don't post to this newsgroup!), and I'll send you a uuencoded
.z5 story-file (about 300k).

--
Gareth Rees