Is there anyone who does NOT use IF-tools...


28 Apr 1995 12:10:30 GMT

Hi!

Now, I've been lurking on this group for quite some time now and there
are a few things that I noticed in all this time:

1) Not only does almost everybody here USE Inform and TADS, but these two
tools represent the main discussion-topic on this group. Now, it's not
that I don't like either of them (I hardly know them)...it's just that
I'd be interested if there are others who, like me, prefer to stick to
Pascal, Prolog, LISP or whatever to program adventure- (IF-)games. Isn't
anybody out there interested in the things BEHIND the game? The
algorithms for parsing, compressing string data, general coding...
To all who use Inform and TADS (and similar tools): Please don't feel
personally offended, I'm just looking for others who could be interested
in such things...

2) It seems to me that there are FAR more games that "will be finished
soon" than there are games that "are finished". Now, I've not yet completed
my first game, either, but I would never daresay "Hold your breath, my
game is going to be finished soon", simply because I believed my game to
be "nearly finished" much too often in the past (and another bug, and
another, and...). So why is it that there are maybe a dozen games out
there (that I know of) that I would consider REALLY GOOD (not speaking of
professional games), even though so many out there seem to be working on
another great game? :-)

Friendly,

Marcus

--
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|M    |  Marcus-Christopher LUDL
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|  C  || Email:   e9226344@stud1.tuwien.ac.at
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|    L|| ---------------------------------------------
 ----  | And now for something completely different...
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