Reading this about putting various text adventures online on a bbs intrigued
me. What are some of the technicalities of it? With linux can you just pipe
the standard I/O to the com port or something?
I was thinking of what it would take to do something like this on a local
area DOS bbs. Actually running an interpreter wouldn't be difficult via a
shell called "doorway", however there are some complications.
I would have to hack ZIP or ITF so it would accept a savegame filename on
the commandline and only use that name (ie, the user's number), else they
might overwrite each other's games, or even various system files. And Script
files would want to be disabled.
Unfortunately i'm not very handy C, and in fact have yet to get ZIP
(unmodified) to compile with my crusty and dusty Turbo C 2.0. But it's
something to monkey with, and I might find some help somewhere eventually.
(this could be considered a subtle hint to all readers <-:
My other idea (again, in ignorance!) was figuring out how to read the
various save games and finding the "Score" from them and sorting those into
a bulletin. Writing the program to extract the and create the bulletin is
not a problem for me... finding where the score is in the save game might be
a little more tricky.
Anyhow these are my thoughts and noodlings if anyone cares to read (too late
now, it's read!) or comment.
--- ...-... "You miss too much these days if you stop to think" -Bono