Re: Inform: Why the limitations?
20 Dec 1995 07:50:15 GMT
In article <0hX1w8r8R4gX089yn@freenet.durham.org>,
Tim Middleton (ab651@freenet.durham.org) writes:
[snip]
: But if really necessary there are ways you can fake more attributes by
: using global variables, and possibly emulate some sorts of properties by
: classes that run routines (functions) in the each_turn, or react_before, or
: wherever needed, can declaring all objects you want to have certain
: properties to be a part of that class.
I don't want to blatantly hype my vaporware product, but you could write
an entire Snack game with one function and one local variable (since
lists can contain other lists and code is a data type). No properties or
objects. Hmm, I might do that as an example, or (evil grin) an exercise in
the manual.
--
I am kow. Worship me.