Scoring: the score is stored in the variable `score', so if you want to
start with 50 points, put `score = 50' in Initialise, and if you want to
make the score go down, use `score = score - 5'. Making the player die
when score hits 0: write a `TimePasses' routine (which is run at the end
of every turn) that does the check. Status line: take a look in the
Parser.h header file at the `DrawStatusLine' routine, which can be
`Replace'd with your own version.
-- Gareth Rees