Re: TADS/Inform Return codes


13 Apr 1995 16:10:13 GMT

Brian Lane (blane@eskimo.com) wrote:
: If the potential user cannot solve it, then no access!

I don't know if this is such a good idea, unless the adventure is REALLY
easy, and designing an adventure that is really easy for everyone won't
be easy at all. I know I've been stuck on puzzles in i-f games others
found "easy", and then again I solved Spellbreaker in a single eight-hour
session.

: The question is, what are the TADS return codes for solving or failing a
: game? Does it return a score? All I really need to know is if the user has
: completed the game, score is unimportant.

I don't know about return codes -- I would tend to doubt it, as they
probably indicate things like "couldn't find game file" and so on if they
exist. You could, however, use TADS' file i/o primitives to write a
simple file indicating whether or not the user solved the adventure or not.

Somewhat tougher will be getting TADS to work over the modem link. I know
the High Energy bulletin board has an on-line version of the run-time,
but I do not know if it's really "complete" or if you can even get a
copy. (I do know that it is not in the download sections there.)

--
"Isn't that that game where the little guys come out of the ship at night 
 and blow things up?" -- my roommate

http://w3.one.net/~cinnamon/ cinnamon@one.net