Re: Talk about simulations.
22 Feb 1995 19:54:07 GMT
In article <1995Feb20.135814.10082@cs.mun.ca>,
Byron Montgomerie <byron@cs.mun.ca> wrote:
>Jadrian Zun (zun@athena.mit.edu) wrote:
[ discussion about IF simulations deleted ]
>: Yes, that's true. But in pushing the frontiers of IF, where else do we have
>: to expand to? IMHO, I'd like to see realistic worlds in which several plots
>: can take place, in addition to free-form interaction. This goes even better
>: when you get into the domain of multiple players! And such levels of detail
>: are not prohibitive when you have up to 30 authors working collaboratively :)
>
>All that you are describing sounds a lot like the MOO system, which stands for
>Mud, Object Oriented. Check out LambdaMOO on lambda.parc.xerox.com'
>(the numeric address for which is `13.2.116.36'), on port 8888. This is as
>close to a dynamic multi-user text adventure as you can get. If you want to
>start your own MOO there is sufficient programming information and
>binaries/source in /pub/MOO via parcftp.xerox.com.
I'm well aware of MOOs and their existence... however, the other focus for
the boogum project is my M.S. thesis :) MOOs are great, however, a) they are
interpreted languages and b) I don't like their interface :p
boogum is written in C++, and is multi-threaded with persistent objects. It's
at a much lower machine level than MOOs are because it's actually a general
application framework.
MOOs are also limited parsing-wise I think and their framework is also rather
different than what I'm thinking of.
>Sounds like a candidate for a MOO to me. If you do decide to use MOO then I
>would advise you to limit the amount of programers you have. Too many cooks
>and all that.
Too many cooks spoil the broth true, but not if they're organized well...
many people can simultaneously author adventures and build parts of the world.
I've had experience with 30+ people collaborating on building a replica of
Tolkien's Middle Earth.
. . . Zun.