recent additions to the Interactive Fiction Archive


Tue, 10 Jan 1995 19:21:38 GMT

rec.arts.int-fiction
rec.games.int-fiction
rec.games.misc
comp.sys.amiga.games
comp.sys.mac.games
------------------------------------------------------------------------------
comp.sys.ibm.pc.games.announce
------------------------------------------------------------------------------

Hello again,

the following files have arrived at the Interactive Fiction Archive at
ftp.gmd.de:/if-archive and should be available soon at the mirror sites
wuarchive.wustl.edu:/doc/misc/if-archive and
ftp.funet.fi:/pub/misc/if-archive

games/infocom/busted.zip
infocom/compilers/inform/games/busted.zip
programming/inform/games/busted.zip (3 links to one file)
release 4 of Busted!; fixes numerous bugs but does not add any new puzzles
by Jon Drukman

games/pc/dudley.zip
A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow
(the Macintosh version is in games/mac/dudley.sit.hqx, and has been for
some time)

games/pc/fleece.zip
The Golden Fleece, Release No. 899718/21.05, by Jim MacBrayne.

games/pc/humbug48.zip
Humbug, by Graham Cluley, brand-new version 4.8 (1995).
This replaces humbug47.zip

games/pc/tossed.zip
games/source/agt/tossed.zip (2 links to the same file)
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree
short SF adventure for beginners
DOS executable, AGT source code, and a complete walkthrough

games/source/agt/pork2src.zip
AGT source code of games/pc/pork2a.zip, which has been around for some
time: PORK II, The Gizzard of Showbiz, a parody of Zork II, by Bill Larkins

info/tolkien-games.list
I finally managed to decode Fredrik Ekman's mimed-up version 1.5 of his
list of games related to the works of J.R.R. Tolkien :-)

infocom/compilers/inform/examples/odieus.inf
programming/inform/examples/odieus.inf (link to the same file)
Robert A. Pelak fixed a bug and corrected the CRLF problem

infocom/compilers/inform/library/*
programming/inform/library/* (link to the same files)
version 5/7 (December 14th, 1994) if the Inform library, by Graham Nelson

infocom/demos/sampler2.z3
Jeffrey A. Zahnen sent the data file of the second Infocom sampler disk
(Release 97 / Serial number 870601) with an interactive fiction tutorial
(a sequence from Wishbringer) and samples of three Infocom games: Zork I,
Leather Goddesses of Phobos, and Trinity

infocom/interpreters/zip/xzip120.tar.Z
XZIP version 1.2 by Andrew C. Plotkin, an X Window implementation (ANSI C
source code) based on Mark Howell's ZIP 2.0.7
New features: macros, explain-key, timed input (a la Borderzone), and
input in the status window (a la Bureaucracy)

programming/agt/contests/agt2.txt through agt7.txt
a new directory containing the statements publishing the winners of the
Annual AGT Adventure Game Writing Contests (currently numbers 2 through 7,
1988 through 1994)

programming/editors/inform-mode.el
minimal Inform mode for Emacs 18/19, version 0.2 by Gareth Rees

programming/general-discussion/ArtCom.43
ART COM magazine Number 43 (Volume 10 Number 9, November 1990)
the first one of two issues on Interactive Fiction

programming/general-discussion/ArtCom.44
ART COM magazine Number 44 (Volume 10 Number 10, December 1990)
the second one of two issues on Interactive Fiction

programming/general-discussion/Graves.1
Second Generation Adventure Games, by David Graves, reprinted from
The Journal of Computer Game Design, Volume 1, Number 2, August 1987

programming/general-discussion/Graves.2
Bringing Characters to Life, by David Graves, reprinted from
The Journal of Computer Game Design, Volume 2, Number 2, December 1988

programming/general-discussion/Graves.3
Plot Automation, by David Graves, reprinted from
The Journal of Computer Game Design, Volume 5, Number 1, October 1991

programming/tads/examples/adhint.zip
an adaptive hint module which tracks game state to give "good" hints,
by Dave Allen. This file has been replaced by a version with a few
(documented) modifications by Stephen Granade, authorized by Dave Allen.
I still have the original version; if somebody wants it, let me know.

solutions/Balances.solve
walkthrough for Balances, by Gareth Rees

solutions/Curses.step
minimal step-by-step solution to release 12 of Curses, by Gareth Rees

solutions/Mindshadow.step
stepwise solution to Mindshadow, by Stefan Jokisch

solutions/SavePrinceton.sol
walkthrough for Save Princeton, by Koen van der Drift

solutions/TassTimes.step
stepwise solution to Tass Times in Tonetown, by Stefan Jokisch

solutions/manor.sol
solution to Hampton Manor, by Ambat Sasi Nair

solutions/mcmurphy.sol
solution to McMurphy's Mansion, by Ambat Sasi Nair

solutions/uhs/slh.uhs
UHS hint file by Jason Strautman for Superhero League of Hoboken, Steve
Meretzky's latest game (no IF, though, a kind of role-playing adventure)

Please put uploads into ftp.gmd.de:/incoming/if-archive and drop me
(Volker.Blasius@gmd.de) a line describing the file(s) you uploaded.

Enjoy!

Volker