Re: Only a game? Merely symbols? (was: Amoral behvaiour in IF)


21 Jun 1995 05:01:47 GMT

>I was merely asking about examples of cases where the actions of IF
>characters would have been regarded as "amoral" or even "immoral" _had
>they taken place in the real world_, and as a follow-up question, why
>that kindof behaviour is quite common in IF (or, if you prefer to see
>it that way, why so many of the fictional worlds of IF seem to have
>radically different ethical norms than the Real World). Please don't try
>to tell me not to confuse reality with fantasy; I'm not crazy yet and
>I have no difficulty keeping the two apart, thank you.

I still don't really see all these "cases" that supposedly exist. As far as
I've seen, the vast majority of items taken in IF games are either given or
have no apparent owner, and the vast majority of creatures killed pose a deadly
threat to the character. Where's all this "amoral" behavior? (Other than
those games mentioned which were specifically designed with a "bad" character
in mind, which are exceptions.)
Hey, I cried my fool head off when Floyd died. Just like I cried when Marvin
died in So Long. You're right, IF and novels aren't much different. Neither
are the way the characters interact...

Greg