I have been having problems compiling some games with this
setup. First I'll describe my problems with games I did not
write. The compiler was unhappy about a bit of Alice3, but
I was able to edit it to something that works though. But
the scenery.inf example, and two or three others, do not
compile and give me no error messages.
I start to compile and it gives me the first line of output
saying what version of the compiler it is, but nothing more.
No hash marks. The output file it produces is a mere 1k and
is certainly not playible.
Any ideas?
My other problem is almost certainly unrelated. I have been
going through the new Inform Manual (thanks Graham!)
entering the Ruins game. I just last night entered Waldeck's
Dictionary. Near as I can tell I copied it exactly, but I
get a brace mismatch error on the line with the open bracket
for the begin during pass one. During pass two I get "no
such subroutine" for Consult: and the entries in the switch
statement.
I am a vi person, and use MacVim for my editing. I know vi
very well, but know little of the vim extentsions. When I
put the cursor over the troublesome [ in the source, takes
me to the proper close bracket. This seems fine. But 0n
the close bracket does not return me to the open bracket, as
it should. This might be some weird vim feature that offers
a clue to the problem (or it might be some weird bug). I see
no problems with quotes/parenthesis/braces/brackets in the
source myself.
(MacVim does not support Mac level cut and paste, so I can't
easily show the troublesome code.)
Anyone have a clue to offer on this?
Elijah
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my reply to a comment in another thread: gui user != cli phobic user