Re: Violence in games


7 Nov 1995 21:31:05 GMT

> Casper Kvan Clausen (kvan@diku.dk) wrote:

> > Similarly, in Jigsaw, one should be able to knock out Black to prevent
> > himher shooting. It would be simple, yet effecient. In fact a slick way of
> > solving the problem.

Uh, in Jigsaw you're supposed to be completely smitten with Black.
I don't know about you, but if I'm smitten enough to simply hand
over valuable equipment to somebody (remember, you give Black
the device without even blinking), my first impulse is
*not* "Hit her over the head and take her stuff!"

No, it's not a "slick" way of solving the problem--it's a totally
out-of-character way of solving the problem, and an unnecessary one.
Even assuming that you *could* knock out Black. You might just
find that the name "Black" comes from the color of his/her belt
ranking in Gojuryu...

--
we would rather be rowdy and gaunt and free       Laurel Halbany
and dine on a diet of roach and rat               mythago@agora.rdrop.com
than slave to a tame society                      Unwed mother
ours is the zest of the alley cat  --don marquis