Re: Instant Death


Wed, 8 Mar 1995 23:30:24 GMT

Oliver Crow (ocrow@zonker.cs.berkeley.edu) wrote:
: The no-die treatment may seem extreme, but consider this; how often do
: you die in real life? Yet most people find real life compelling (well,
: some of the time at least). What is the role of dying? Surely its
: an ending, not a middle. Certainly other people's deaths are part of
: our life stories, and so is our own, but only once.

And since when is an adventure anything close to real life? If it
was, you would be typing commands like TYPE PAPER. DRIVE. GO TO
WATER COOLER.
I find that dying usually depends on the game I'm playing. If it's
like a cartoon (such as Day of the Tentacle) I want to be totally
immortal. If it's a horror (like The Lurking Horror) I don't mind
how often I die.
A good strategy is sometimes to have a Zorkian type resurrection
where your objects get scattered. Of course, this only works for
fantasy.

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Jason Dyer - jdyer@indirect.com - Custom PC programming available
Anyone who consults a shrink should have his head examined. - Heinlein
Never trust a tall dwarf. He's lying about something. - Gerrold