Re: Talk about simulations.


Sat, 4 Mar 1995 13:43:30 GMT

R. N. Dominick (cinnamon@one.net) wrote:
: Gareth Rees (gdr11@cl.cam.ac.uk) wrote:
: : Interactive fiction

: : * needs to be portable if it is to reach a large audience;
: : * does not make heavy processing demands;
: : * can't be released in source format (because most authors feel that
: : letting players read the code would spoil the game for them).

: : Thus interpretation is an ideal solution.

: ...wouldn't an interpreted language require having the source code
: availiable, a' la BASIC? AFAIK, interpreters make more demands on the
: computer than compilers because of run-time parsing and evaluation and
: such... or is something in my basic assumption wrong, there?

I think the point is that interpreting is the ideal solution. No mention was
made of what would be interpreted, language source or gamefile code. A simple
distinction is that a compiler produces code, an interpreter executes code.

Regards,

Byron