Contents of directory systems/merp/programs

  • enc_law.zip (--link--) [Oct 10 1997]

    Encounter Law. Basically based on Rolemaster but can be used in all fantasy games. Pascal sources included By Juhani Olkku (cybertum@dp.spt.fi).

  • maskpro.zip (524 KB) [May 14 1995]

    MERS Angriffs- und Spielerkontrolle version 2.0 by Juergen Weiss (sauron@cs.tu-berlin.de). PC/386+, Windows 3.0 program that aids a merp/rolemaster game master in a roleplaying session. This program is in german ! Features: Calculation of weapon and magic attack damage, all attack tables included, weapon-,armor- and magic data can be edited and updated, up to 20 characters can be controlled, resistance table, herb table, monster data base editor, weapon editor and critical table editor included, completely mouse controled and a lot more.

  • mbat.txt (1 KB) [Oct 10 1995]

  • mbatcol.zip (82 KB) [Oct 10 1995]

    Color version of Merp/rolemaster dm aid v 1.6 by Torquil Gault . See mbat.txt for more info.

  • mbatdat.zip (10 KB) [Oct 10 1995]

    Data files for mbatmon and mbatcol. These are the to-hit and cirtical tables. See mbat.txt for more info.

  • mbatmon.zip (67 KB) [Jul 9 1995]

    Mono version of Merp/rolemaster dm aid v 1.5 by Torquil Gault . See mbat.txt for more info.

  • mbatmrp.zip (--link--) [Mar 26 1996]

    MERP Combat Program for DOS / Windows or even Unix (with a little recoding). Includes executable for DOS. Start the program with 'runmerp.bat'. This program is not meant to be the 'be all and end all' of combat programs but to contain enough information and do enough of the processes within a combat to enable the DM to do what they're meant to ... "Make the game enjoyable for all". It is currently targeted more for MERP but the internal structures and processes have all the 'bits' for doing RM. by Torquil Gault

  • mbatrms.zip (--link--) [Mar 26 1996]

    RMSS Combat Program for DOS / Windows or even Unix (with a little recoding). Includes executable for DOS. Start the program with 'runrms.bat'. This program is not meant to be the 'be all and end all' of combat programs but to contain enough information and do enough of the processes within a combat to enable the DM to do what they're meant to ... "Make the game enjoyable for all". It is currently targeted more for MERP but the internal structures and processes have all the 'bits' for doing RM. by Torquil Gault

  • merpcg.zip (12 KB) [May 15 1995]

    This is a MERP Character Generator. It handles all of the standard professions and some of the extras. It is MS-DOS based and has been given approval by ICE.

  • merpdoc.zip (41 KB) [Oct 10 1995]

    Some merp documents from tag@scatha.apana.org.au (Torquil Gault). These are MS-Word for Windows (v2.0) documents. They are for MERP and the zip file contains: a new character sheet a complete herb list a spell list summary ... effects etc ... all the DM needs to know a monster summary list ... all those "standard" monsters a rules summary .. all the "basic" rules on one sheet These have been granted permission from ICE ...


  • Tero Kivinen <kivinen@hut.fi>